5 #include "action_layer.h"
14 /** \brief Default Layer State
16 uint32_t default_layer_state = 0;
18 /** \brief Default Layer State Set At user Level
23 uint32_t default_layer_state_set_user(uint32_t state) {
27 /** \brief Default Layer State Set At Keyboard Level
32 uint32_t default_layer_state_set_kb(uint32_t state) {
33 return default_layer_state_set_user(state);
36 /** \brief Default Layer State Set
40 static void default_layer_state_set(uint32_t state)
42 state = default_layer_state_set_kb(state);
43 debug("default_layer_state: ");
44 default_layer_debug(); debug(" to ");
45 default_layer_state = state;
46 default_layer_debug(); debug("\n");
47 clear_keyboard_but_mods(); // To avoid stuck keys
50 /** \brief Default Layer Print
54 void default_layer_debug(void)
56 dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
59 /** \brief Default Layer Set
63 void default_layer_set(uint32_t state)
65 default_layer_state_set(state);
68 #ifndef NO_ACTION_LAYER
69 /** \brief Default Layer Or
73 void default_layer_or(uint32_t state)
75 default_layer_state_set(default_layer_state | state);
77 /** \brief Default Layer And
81 void default_layer_and(uint32_t state)
83 default_layer_state_set(default_layer_state & state);
85 /** \brief Default Layer Xor
89 void default_layer_xor(uint32_t state)
91 default_layer_state_set(default_layer_state ^ state);
96 #ifndef NO_ACTION_LAYER
97 /** \brief Keymap Layer State
99 uint32_t layer_state = 0;
101 /** \brief Layer state set user
105 __attribute__((weak))
106 uint32_t layer_state_set_user(uint32_t state) {
110 /** \brief Layer state set keyboard
114 __attribute__((weak))
115 uint32_t layer_state_set_kb(uint32_t state) {
116 return layer_state_set_user(state);
119 /** \brief Layer state set
123 void layer_state_set(uint32_t state)
125 state = layer_state_set_kb(state);
126 dprint("layer_state: ");
127 layer_debug(); dprint(" to ");
129 layer_debug(); dprintln();
130 clear_keyboard_but_mods(); // To avoid stuck keys
133 /** \brief Layer clear
137 void layer_clear(void)
142 /** \brief Layer state is
146 bool layer_state_is(uint8_t layer)
148 return layer_state_cmp(layer_state, layer);
151 /** \brief Layer state compare
155 bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
156 if (!cmp_layer_state) { return layer == 0; }
157 return (cmp_layer_state & (1UL<<layer)) != 0;
160 /** \brief Layer move
164 void layer_move(uint8_t layer)
166 layer_state_set(1UL<<layer);
173 void layer_on(uint8_t layer)
175 layer_state_set(layer_state | (1UL<<layer));
182 void layer_off(uint8_t layer)
184 layer_state_set(layer_state & ~(1UL<<layer));
187 /** \brief Layer invert
191 void layer_invert(uint8_t layer)
193 layer_state_set(layer_state ^ (1UL<<layer));
200 void layer_or(uint32_t state)
202 layer_state_set(layer_state | state);
208 void layer_and(uint32_t state)
210 layer_state_set(layer_state & state);
216 void layer_xor(uint32_t state)
218 layer_state_set(layer_state ^ state);
221 /** \brief Layer debug printing
225 void layer_debug(void)
227 dprintf("%08lX(%u)", layer_state, biton32(layer_state));
231 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
232 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
234 void update_source_layers_cache(keypos_t key, uint8_t layer)
236 const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
237 const uint8_t storage_row = key_number / 8;
238 const uint8_t storage_bit = key_number % 8;
240 for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
241 source_layers_cache[storage_row][bit_number] ^=
242 (-((layer & (1U << bit_number)) != 0)
243 ^ source_layers_cache[storage_row][bit_number])
244 & (1U << storage_bit);
248 uint8_t read_source_layers_cache(keypos_t key)
250 const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
251 const uint8_t storage_row = key_number / 8;
252 const uint8_t storage_bit = key_number % 8;
255 for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
257 ((source_layers_cache[storage_row][bit_number]
258 & (1U << storage_bit)) != 0)
266 /** \brief Store or get action (FIXME: Needs better summary)
268 * Make sure the action triggered when the key is released is the same
269 * one as the one triggered on press. It's important for the mod keys
270 * when the layer is switched after the down event but before the up
271 * event as they may get stuck otherwise.
273 action_t store_or_get_action(bool pressed, keypos_t key)
275 #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
276 if (disable_action_cache) {
277 return layer_switch_get_action(key);
283 layer = layer_switch_get_layer(key);
284 update_source_layers_cache(key, layer);
287 layer = read_source_layers_cache(key);
289 return action_for_key(layer, key);
291 return layer_switch_get_action(key);
296 /** \brief Layer switch get layer
300 int8_t layer_switch_get_layer(keypos_t key)
302 #ifndef NO_ACTION_LAYER
304 action.code = ACTION_TRANSPARENT;
306 uint32_t layers = layer_state | default_layer_state;
307 /* check top layer first */
308 for (int8_t i = 31; i >= 0; i--) {
309 if (layers & (1UL<<i)) {
310 action = action_for_key(i, key);
311 if (action.code != ACTION_TRANSPARENT) {
316 /* fall back to layer 0 */
319 return biton32(default_layer_state);
323 /** \brief Layer switch get layer
327 action_t layer_switch_get_action(keypos_t key)
329 return action_for_key(layer_switch_get_layer(key), key);