3 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
5 typedef void (*reactive_splash_f)(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick);
7 bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, reactive_splash_f effect_func) {
8 RGB_MATRIX_USE_LIMITS(led_min, led_max);
10 HSV hsv = { 0, rgb_matrix_config.sat, 0 };
11 uint8_t count = g_last_hit_tracker.count;
12 for (uint8_t i = led_min; i < led_max; i++) {
13 RGB_MATRIX_TEST_LED_FLAGS();
14 hsv.h = rgb_matrix_config.hue;
16 for (uint8_t j = start; j < count; j++) {
17 int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
18 int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
19 uint8_t dist = sqrt16(dx * dx + dy * dy);
20 uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed);
21 effect_func(&hsv, dx, dy, dist, tick);
23 hsv.v = scale8(hsv.v, rgb_matrix_config.val);
24 RGB rgb = hsv_to_rgb(hsv);
25 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
27 return led_max < DRIVER_LED_TOTAL;
30 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED