1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
4 #ifndef DISABLE_RGB_MATRIX_SPLASH
5 RGB_MATRIX_EFFECT(SPLASH)
8 #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
9 RGB_MATRIX_EFFECT(MULTISPLASH)
12 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 void SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick - dist;
19 hsv->v = qadd8(hsv->v, 255 - effect);
22 #ifndef DISABLE_RGB_MATRIX_SPLASH
23 bool SPLASH(effect_params_t* params) {
24 return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SPLASH_math);
28 #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
29 bool MULTISPLASH(effect_params_t* params) {
30 return effect_runner_reactive_splash(0, params, &SPLASH_math);
34 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
35 #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
36 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED