1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
4 #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
5 RGB_MATRIX_EFFECT(SOLID_SPLASH)
8 #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
9 RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
12 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) {
15 RGB_MATRIX_USE_LIMITS(led_min, led_max);
17 HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
18 uint8_t count = g_last_hit_tracker.count;
19 for (uint8_t i = led_min; i < led_max; i++) {
20 RGB_MATRIX_TEST_LED_FLAGS();
22 for (uint8_t j = start; j < count; j++) {
23 int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
24 int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
25 uint8_t dist = sqrt16(dx * dx + dy * dy);
26 uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
29 hsv.v = qadd8(hsv.v, 255 - effect);
31 hsv.v = scale8(hsv.v, rgb_matrix_config.val);
32 RGB rgb = hsv_to_rgb(hsv);
33 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
35 return led_max < DRIVER_LED_TOTAL;
38 bool SOLID_MULTISPLASH(effect_params_t* params) {
39 return rgb_matrix_solid_multisplash_range(0, params);
42 bool SOLID_SPLASH(effect_params_t* params) {
43 return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
46 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
47 #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
48 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED