]> git.donarmstrong.com Git - qmk_firmware.git/blob - quantum/rgb_matrix_animations/solid_splash_anim.h
Fix broken link to ps2avrgb flashing instructions (#7011)
[qmk_firmware.git] / quantum / rgb_matrix_animations / solid_splash_anim.h
1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #    if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
3
4 #        ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
5 RGB_MATRIX_EFFECT(SOLID_SPLASH)
6 #        endif
7
8 #        ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
9 RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
10 #        endif
11
12 #        ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13
14 HSV SOLID_SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15     uint16_t effect = tick - dist;
16     if (effect > 255) effect = 255;
17     hsv.v = qadd8(hsv.v, 255 - effect);
18     return hsv;
19 }
20
21 #            ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
22 bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
23 #            endif
24
25 #            ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
26 bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
27 #            endif
28
29 #        endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
30 #    endif      // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
31 #endif          // RGB_MATRIX_KEYREACTIVE_ENABLED