1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
4 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
8 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
12 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 static void SOLID_REACTIVE_WIDE_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick + dist * 5;
18 hsv->v = qadd8(hsv->v, 255 - effect);
21 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
22 bool SOLID_REACTIVE_WIDE(effect_params_t* params) {
23 return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math);
27 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
28 bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) {
29 return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math);
33 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
34 #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
35 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED