1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
3 RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
4 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
6 static void SOLID_REACTIVE_SIMPLE_math(HSV* hsv, uint16_t offset) {
7 hsv->v = scale8(255 - offset, rgb_matrix_config.val);
10 bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
11 return effect_runner_reactive(params, &SOLID_REACTIVE_SIMPLE_math);
14 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
15 #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
16 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED