1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
4 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
8 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
12 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick - dist;
20 if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
22 hsv->v = qadd8(hsv->v, 255 - effect);
23 hsv->h = rgb_matrix_config.hue + dy / 4;
26 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
27 bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
28 return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
32 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
33 bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
34 return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
38 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
39 #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
40 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED