1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 # if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
4 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
8 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
12 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick - dist;
16 if (effect > 255) effect = 255;
17 if (dist > 72) effect = 255;
18 if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255;
19 hsv.v = qadd8(hsv.v, 255 - effect);
20 hsv.h = rgb_matrix_config.hsv.h + dy / 4;
24 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
25 bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
28 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
29 bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
32 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
33 # endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
34 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED