1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
4 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
8 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
12 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick + dist;
16 dx = dx < 0 ? dx * -1 : dx;
17 dy = dy < 0 ? dy * -1 : dy;
18 dx = dx * 16 > 255 ? 255 : dx * 16;
19 dy = dy * 16 > 255 ? 255 : dy * 16;
20 effect += dx > dy ? dy : dx;
23 hsv->v = qadd8(hsv->v, 255 - effect);
26 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
27 bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
28 return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
32 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
33 bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
34 return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
38 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
39 #endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
40 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED