1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
3 RGB_MATRIX_EFFECT(SOLID_REACTIVE)
4 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
6 static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
7 hsv.h += qsub8(130, offset);
11 bool SOLID_REACTIVE(effect_params_t* params) {
12 return effect_runner_reactive(params, &SOLID_REACTIVE_math);
15 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
16 #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
17 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED