1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
3 RGB_MATRIX_EFFECT(SOLID_REACTIVE)
4 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
6 static void SOLID_REACTIVE_math(HSV* hsv, uint16_t offset) {
7 hsv->h = rgb_matrix_config.hue + qsub8(130, offset);
10 bool SOLID_REACTIVE(effect_params_t* params) {
11 return effect_runner_reactive(params, &SOLID_REACTIVE_math);
14 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
15 #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
16 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED