1 #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
2 RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
3 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
5 bool GRADIENT_UP_DOWN(effect_params_t* params) {
6 RGB_MATRIX_USE_LIMITS(led_min, led_max);
8 HSV hsv = rgb_matrix_config.hsv;
9 uint8_t scale = scale8(64, rgb_matrix_config.speed);
10 for (uint8_t i = led_min; i < led_max; i++) {
11 RGB_MATRIX_TEST_LED_FLAGS();
12 // The y range will be 0..64, map this to 0..4
13 // Relies on hue being 8-bit and wrapping
14 hsv.h = rgb_matrix_config.hsv.h + scale * (g_led_config.point[i].y >> 4);
15 RGB rgb = hsv_to_rgb(hsv);
16 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
18 return led_max < DRIVER_LED_TOTAL;
21 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
22 #endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN