1 #ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
2 RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
3 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
5 static void BAND_SPIRAL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
6 hsv->v = rgb_matrix_config.val + dist - time - atan2_8(dy, dx);
9 bool BAND_SPIRAL_VAL(effect_params_t* params) {
10 return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_VAL_math);
13 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 #endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL