1 #ifndef PROCESS_TAP_DANCE_H
2 #define PROCESS_TAP_DANCE_H
4 #ifdef TAP_DANCE_ENABLE
14 } qk_tap_dance_state_t;
16 #define TD(n) (QK_TAP_DANCE + n)
20 QK_TAP_DANCE_TYPE_PAIR,
22 } qk_tap_dance_type_t;
24 typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
28 qk_tap_dance_type_t type;
34 qk_tap_dance_user_fn_t fn;
36 } qk_tap_dance_action_t;
38 #define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
39 .type = QK_TAP_DANCE_TYPE_PAIR, \
40 .pair = { kc1, kc2 } \
43 #define ACTION_TAP_DANCE_FN(user_fn) { \
44 .type = QK_TAP_DANCE_TYPE_FN, \
48 extern const qk_tap_dance_action_t tap_dance_actions[];
50 /* To be used internally */
52 bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
53 void matrix_scan_tap_dance (void);
54 void reset_tap_dance (qk_tap_dance_state_t *state);