1 #ifndef PROCESS_TAP_DANCE_H
2 #define PROCESS_TAP_DANCE_H
4 #ifdef TAP_DANCE_ENABLE
16 } qk_tap_dance_state_t;
18 #define TD(n) (QK_TAP_DANCE + n)
20 typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state, void *user_data);
25 qk_tap_dance_user_fn_t on_each_tap;
26 qk_tap_dance_user_fn_t on_dance_finished;
27 qk_tap_dance_user_fn_t on_reset;
30 } qk_tap_dance_action_t;
36 } qk_tap_dance_pair_t;
38 #define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
39 .fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
40 .user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \
43 #define ACTION_TAP_DANCE_FN(user_fn) { \
44 .fn = { NULL, user_fn, NULL } \
47 #define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
48 .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
51 extern const qk_tap_dance_action_t tap_dance_actions[];
52 extern bool td_debug_enable;
54 /* To be used internally */
56 bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
57 void matrix_scan_tap_dance (void);
58 void reset_tap_dance (qk_tap_dance_state_t *state);
60 void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data);
61 void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data);