3 static qk_tap_dance_state_t qk_tap_dance_state;
5 static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state,
6 uint16_t kc1, uint16_t kc2) {
12 kc = (state->count == 1) ? kc1 : kc2;
17 if (state->count >= 2) {
18 reset_tap_dance (state);
22 static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
23 qk_tap_dance_user_fn_t fn)
28 void process_tap_dance_action (uint16_t keycode)
30 uint16_t idx = keycode - QK_TAP_DANCE;
31 qk_tap_dance_action_t action;
33 action = tap_dance_actions[idx];
35 switch (action.type) {
36 case QK_TAP_DANCE_TYPE_PAIR:
37 _process_tap_dance_action_pair (&qk_tap_dance_state,
38 action.pair.kc1, action.pair.kc2);
40 case QK_TAP_DANCE_TYPE_FN:
41 _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn);
49 bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
53 case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
54 if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
55 process_tap_dance_action (qk_tap_dance_state.keycode);
60 if (record->event.pressed) {
61 qk_tap_dance_state.keycode = keycode;
62 qk_tap_dance_state.timer = timer_read ();
63 qk_tap_dance_state.count++;
68 if (qk_tap_dance_state.keycode) {
69 process_tap_dance_action (qk_tap_dance_state.keycode);
71 reset_tap_dance (&qk_tap_dance_state);
79 void matrix_scan_tap_dance () {
80 if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
81 process_tap_dance_action (qk_tap_dance_state.keycode);
83 reset_tap_dance (&qk_tap_dance_state);
87 void reset_tap_dance (qk_tap_dance_state_t *state) {