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1 /* Copyright 2016 Jack Humbert
2  *
3  * This program is free software: you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation, either version 2 of the License, or
6  * (at your option) any later version.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
15  */
16 #include "quantum.h"
17 #include "action_tapping.h"
18
19 uint8_t get_oneshot_mods(void);
20
21 static uint16_t last_td;
22 static int8_t highest_td = -1;
23
24 void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
25   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
26
27   if (state->count == 2) {
28     register_code16 (pair->kc2);
29     state->finished = true;
30   }
31 }
32
33 void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
34   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
35
36   if (state->count == 1) {
37     register_code16 (pair->kc1);
38   } else if (state->count == 2) {
39     register_code16 (pair->kc2);
40   }
41 }
42
43 void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
44   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
45
46   if (state->count == 1) {
47     unregister_code16 (pair->kc1);
48   } else if (state->count == 2) {
49     unregister_code16 (pair->kc2);
50   }
51 }
52
53 void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
54   qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
55
56   if (state->count == 2) {
57     layer_move (pair->layer);
58     state->finished = true;
59   }
60 }
61
62 void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
63   qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
64
65   if (state->count == 1) {
66     register_code16 (pair->kc);
67   } else if (state->count == 2) {
68     layer_move (pair->layer);
69   }
70 }
71
72 void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
73   qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
74
75   if (state->count == 1) {
76     unregister_code16 (pair->kc);
77   }
78 }
79
80 static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
81                                                  void *user_data,
82                                                  qk_tap_dance_user_fn_t fn)
83 {
84   if (fn) {
85     fn(state, user_data);
86   }
87 }
88
89 static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
90 {
91   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
92 }
93
94 static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
95 {
96   if (action->state.finished)
97     return;
98   action->state.finished = true;
99   add_mods(action->state.oneshot_mods);
100   add_weak_mods(action->state.weak_mods);
101   send_keyboard_report();
102   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
103 }
104
105 static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
106 {
107   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
108   del_mods(action->state.oneshot_mods);
109   del_weak_mods(action->state.weak_mods);
110   send_keyboard_report();
111 }
112
113 void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
114   qk_tap_dance_action_t *action;
115
116   if (!record->event.pressed)
117     return;
118
119   if (highest_td == -1)
120     return;
121
122   for (int i = 0; i <= highest_td; i++) {
123     action = &tap_dance_actions[i];
124     if (action->state.count) {
125       if (keycode == action->state.keycode && keycode == last_td)
126         continue;
127       action->state.interrupted = true;
128       process_tap_dance_action_on_dance_finished (action);
129       reset_tap_dance (&action->state);
130     }
131   }
132 }
133
134 bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
135   uint16_t idx = keycode - QK_TAP_DANCE;
136   qk_tap_dance_action_t *action;
137
138   switch(keycode) {
139   case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
140     if ((int16_t)idx > highest_td)
141       highest_td = idx;
142     action = &tap_dance_actions[idx];
143
144     action->state.pressed = record->event.pressed;
145     if (record->event.pressed) {
146       action->state.keycode = keycode;
147       action->state.count++;
148       action->state.timer = timer_read();
149       action->state.oneshot_mods = get_oneshot_mods();
150       action->state.weak_mods = get_mods();
151       action->state.weak_mods |= get_weak_mods();
152       process_tap_dance_action_on_each_tap (action);
153
154       last_td = keycode;
155     } else {
156       if (action->state.count && action->state.finished) {
157         reset_tap_dance (&action->state);
158       }
159     }
160
161     break;
162   }
163
164   return true;
165 }
166
167
168
169 void matrix_scan_tap_dance () {
170   if (highest_td == -1)
171     return;
172   uint16_t tap_user_defined;
173
174   for (uint8_t i = 0; i <= highest_td; i++) {
175     qk_tap_dance_action_t *action = &tap_dance_actions[i];
176     if(action->custom_tapping_term > 0 ) {
177       tap_user_defined = action->custom_tapping_term;
178     }
179     else{
180       tap_user_defined = TAPPING_TERM;
181     }
182     if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
183       process_tap_dance_action_on_dance_finished (action);
184       reset_tap_dance (&action->state);
185     }
186   }
187 }
188
189 void reset_tap_dance (qk_tap_dance_state_t *state) {
190   qk_tap_dance_action_t *action;
191
192   if (state->pressed)
193     return;
194
195   action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
196
197   process_tap_dance_action_on_reset (action);
198
199   state->count = 0;
200   state->interrupted = false;
201   state->finished = false;
202   last_td = 0;
203 }