1 /* Copyright 2016 Jack Humbert
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "action_tapping.h"
19 uint8_t get_oneshot_mods(void);
21 static uint16_t last_td;
22 static int8_t highest_td = -1;
24 void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
25 qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
27 if (state->count == 2) {
28 register_code16 (pair->kc2);
29 state->finished = true;
33 void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
34 qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
36 if (state->count == 1) {
37 register_code16 (pair->kc1);
38 } else if (state->count == 2) {
39 register_code16 (pair->kc2);
43 void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
44 qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
46 if (state->count == 1) {
47 unregister_code16 (pair->kc1);
48 } else if (state->count == 2) {
49 unregister_code16 (pair->kc2);
53 void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
54 qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
56 if (state->count == 2) {
57 layer_move (pair->layer);
58 state->finished = true;
62 void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
63 qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
65 if (state->count == 1) {
66 register_code16 (pair->kc);
67 } else if (state->count == 2) {
68 layer_move (pair->layer);
72 void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
73 qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
75 if (state->count == 1) {
76 unregister_code16 (pair->kc);
80 static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
82 qk_tap_dance_user_fn_t fn)
89 static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
91 _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
94 static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
96 if (action->state.finished)
98 action->state.finished = true;
99 add_mods(action->state.oneshot_mods);
100 add_weak_mods(action->state.weak_mods);
101 send_keyboard_report();
102 _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
105 static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
107 _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
108 del_mods(action->state.oneshot_mods);
109 del_weak_mods(action->state.weak_mods);
110 send_keyboard_report();
113 void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
114 qk_tap_dance_action_t *action;
116 if (!record->event.pressed)
119 if (highest_td == -1)
122 for (int i = 0; i <= highest_td; i++) {
123 action = &tap_dance_actions[i];
124 if (action->state.count) {
125 if (keycode == action->state.keycode && keycode == last_td)
127 action->state.interrupted = true;
128 process_tap_dance_action_on_dance_finished (action);
129 reset_tap_dance (&action->state);
134 bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
135 uint16_t idx = keycode - QK_TAP_DANCE;
136 qk_tap_dance_action_t *action;
139 case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
140 if ((int16_t)idx > highest_td)
142 action = &tap_dance_actions[idx];
144 action->state.pressed = record->event.pressed;
145 if (record->event.pressed) {
146 action->state.keycode = keycode;
147 action->state.count++;
148 action->state.timer = timer_read();
149 action->state.oneshot_mods = get_oneshot_mods();
150 action->state.weak_mods = get_mods();
151 action->state.weak_mods |= get_weak_mods();
152 process_tap_dance_action_on_each_tap (action);
156 if (action->state.count && action->state.finished) {
157 reset_tap_dance (&action->state);
169 void matrix_scan_tap_dance () {
170 if (highest_td == -1)
172 uint16_t tap_user_defined;
174 for (uint8_t i = 0; i <= highest_td; i++) {
175 qk_tap_dance_action_t *action = &tap_dance_actions[i];
176 if(action->custom_tapping_term > 0 ) {
177 tap_user_defined = action->custom_tapping_term;
180 tap_user_defined = TAPPING_TERM;
182 if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
183 process_tap_dance_action_on_dance_finished (action);
184 reset_tap_dance (&action->state);
189 void reset_tap_dance (qk_tap_dance_state_t *state) {
190 qk_tap_dance_action_t *action;
195 action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
197 process_tap_dance_action_on_reset (action);
200 state->interrupted = false;
201 state->finished = false;