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1 /* Copyright 2016 Jack Humbert
2  *
3  * This program is free software: you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation, either version 2 of the License, or
6  * (at your option) any later version.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
15  */
16 #include "quantum.h"
17 #include "action_tapping.h"
18
19 #ifndef NO_ACTION_ONESHOT
20 uint8_t get_oneshot_mods(void);
21 #endif
22
23 static uint16_t last_td;
24 static int8_t highest_td = -1;
25
26 void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
27   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
28
29   if (state->count == 2) {
30     register_code16 (pair->kc2);
31     state->finished = true;
32   }
33 }
34
35 void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
36   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
37
38   if (state->count == 1) {
39     register_code16 (pair->kc1);
40   } else if (state->count == 2) {
41     register_code16 (pair->kc2);
42   }
43 }
44
45 void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
46   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
47
48   if (state->count == 1) {
49     unregister_code16 (pair->kc1);
50   } else if (state->count == 2) {
51     unregister_code16 (pair->kc2);
52   }
53 }
54
55 void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
56   qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
57
58   if (state->count == 2) {
59     layer_move (pair->layer);
60     state->finished = true;
61   }
62 }
63
64 void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
65   qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
66
67   if (state->count == 1) {
68     register_code16 (pair->kc);
69   } else if (state->count == 2) {
70     layer_move (pair->layer);
71   }
72 }
73
74 void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
75   qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
76
77   if (state->count == 1) {
78     unregister_code16 (pair->kc);
79   }
80 }
81
82 static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
83                                                  void *user_data,
84                                                  qk_tap_dance_user_fn_t fn)
85 {
86   if (fn) {
87     fn(state, user_data);
88   }
89 }
90
91 static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
92 {
93   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
94 }
95
96 static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
97 {
98   if (action->state.finished)
99     return;
100   action->state.finished = true;
101   add_mods(action->state.oneshot_mods);
102   add_weak_mods(action->state.weak_mods);
103   send_keyboard_report();
104   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
105 }
106
107 static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
108 {
109   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
110   del_mods(action->state.oneshot_mods);
111   del_weak_mods(action->state.weak_mods);
112   send_keyboard_report();
113 }
114
115 void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
116   qk_tap_dance_action_t *action;
117
118   if (!record->event.pressed)
119     return;
120
121   if (highest_td == -1)
122     return;
123
124   for (int i = 0; i <= highest_td; i++) {
125     action = &tap_dance_actions[i];
126     if (action->state.count) {
127       if (keycode == action->state.keycode && keycode == last_td)
128         continue;
129       action->state.interrupted = true;
130       process_tap_dance_action_on_dance_finished (action);
131       reset_tap_dance (&action->state);
132     }
133   }
134 }
135
136 bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
137   uint16_t idx = keycode - QK_TAP_DANCE;
138   qk_tap_dance_action_t *action;
139
140   switch(keycode) {
141   case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
142     if ((int16_t)idx > highest_td)
143       highest_td = idx;
144     action = &tap_dance_actions[idx];
145
146     action->state.pressed = record->event.pressed;
147     if (record->event.pressed) {
148       action->state.keycode = keycode;
149       action->state.count++;
150       action->state.timer = timer_read();
151 #ifndef NO_ACTION_ONESHOT
152       action->state.oneshot_mods = get_oneshot_mods();
153 #else
154       action->state.oneshot_mods = 0;
155 #endif
156       action->state.weak_mods = get_mods();
157       action->state.weak_mods |= get_weak_mods();
158       process_tap_dance_action_on_each_tap (action);
159
160       last_td = keycode;
161     } else {
162       if (action->state.count && action->state.finished) {
163         reset_tap_dance (&action->state);
164       }
165     }
166
167     break;
168   }
169
170   return true;
171 }
172
173
174
175 void matrix_scan_tap_dance () {
176   if (highest_td == -1)
177     return;
178   uint16_t tap_user_defined;
179
180   for (uint8_t i = 0; i <= highest_td; i++) {
181     qk_tap_dance_action_t *action = &tap_dance_actions[i];
182     if(action->custom_tapping_term > 0 ) {
183       tap_user_defined = action->custom_tapping_term;
184     }
185     else{
186       tap_user_defined = TAPPING_TERM;
187     }
188     if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
189       process_tap_dance_action_on_dance_finished (action);
190       reset_tap_dance (&action->state);
191     }
192   }
193 }
194
195 void reset_tap_dance (qk_tap_dance_state_t *state) {
196   qk_tap_dance_action_t *action;
197
198   if (state->pressed)
199     return;
200
201   action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
202
203   process_tap_dance_action_on_reset (action);
204
205   state->count = 0;
206   state->interrupted = false;
207   state->finished = false;
208   last_td = 0;
209 }