]> git.donarmstrong.com Git - qmk_firmware.git/blob - quantum/process_keycode/process_tap_dance.c
Merge branch 'master' into coderkun_neo2
[qmk_firmware.git] / quantum / process_keycode / process_tap_dance.c
1 #include "quantum.h"
2 #include "action_tapping.h"
3
4 static uint16_t last_td;
5 static int8_t highest_td = -1;
6
7 void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
8   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
9
10   if (state->count == 1) {
11     register_code16 (pair->kc1);
12   } else if (state->count == 2) {
13     register_code16 (pair->kc2);
14   }
15 }
16
17 void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
18   qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
19
20   if (state->count == 1) {
21     unregister_code16 (pair->kc1);
22   } else if (state->count == 2) {
23     unregister_code16 (pair->kc2);
24   }
25 }
26
27 static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
28                                                  void *user_data,
29                                                  qk_tap_dance_user_fn_t fn)
30 {
31   if (fn) {
32     fn(state, user_data);
33   }
34 }
35
36 static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
37 {
38   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
39 }
40
41 static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
42 {
43   if (action->state.finished)
44     return;
45   action->state.finished = true;
46   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
47 }
48
49 static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
50 {
51   _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
52 }
53
54 bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
55   uint16_t idx = keycode - QK_TAP_DANCE;
56   qk_tap_dance_action_t *action;
57
58   if (last_td && last_td != keycode) {
59     (&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
60   }
61
62   switch(keycode) {
63   case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
64     if ((int16_t)idx > highest_td)
65       highest_td = idx;
66     action = &tap_dance_actions[idx];
67
68     action->state.pressed = record->event.pressed;
69     if (record->event.pressed) {
70       action->state.keycode = keycode;
71       action->state.count++;
72       action->state.timer = timer_read();
73       process_tap_dance_action_on_each_tap (action);
74
75       if (last_td && last_td != keycode) {
76         qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
77         paction->state.interrupted = true;
78         process_tap_dance_action_on_dance_finished (paction);
79         reset_tap_dance (&paction->state);
80       }
81
82       last_td = keycode;
83     }
84
85     break;
86
87   default:
88     if (!record->event.pressed)
89       return true;
90
91     if (highest_td == -1)
92       return true;
93
94     for (int i = 0; i <= highest_td; i++) {
95       action = &tap_dance_actions[i];
96       if (action->state.count == 0)
97         continue;
98       action->state.interrupted = true;
99       process_tap_dance_action_on_dance_finished (action);
100       reset_tap_dance (&action->state);
101     }
102     break;
103   }
104
105   return true;
106 }
107
108 void matrix_scan_tap_dance () {
109   if (highest_td == -1)
110     return;
111
112   for (int i = 0; i <= highest_td; i++) {
113     qk_tap_dance_action_t *action = &tap_dance_actions[i];
114
115     if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
116       process_tap_dance_action_on_dance_finished (action);
117       reset_tap_dance (&action->state);
118     }
119   }
120 }
121
122 void reset_tap_dance (qk_tap_dance_state_t *state) {
123   qk_tap_dance_action_t *action;
124
125   if (state->pressed)
126     return;
127
128   action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
129
130   process_tap_dance_action_on_reset (action);
131
132   state->count = 0;
133   state->interrupted = false;
134   state->finished = false;
135   last_td = 0;
136 }