3 static qk_tap_dance_state_t qk_tap_dance_state;
4 bool td_debug_enable = false;
7 #define td_debug(s) if (td_debug_enable) \
9 xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
10 qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
11 qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
17 void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
18 qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
20 if (state->count == 1) {
21 register_code (pair->kc1);
22 } else if (state->count == 2) {
23 register_code (pair->kc2);
27 void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
28 qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
30 if (state->count == 1) {
31 unregister_code (pair->kc1);
32 } else if (state->count == 2) {
33 unregister_code (pair->kc2);
37 static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
39 qk_tap_dance_user_fn_t fn)
46 static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
49 _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
52 static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
55 _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
58 static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
61 _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
64 bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
66 uint16_t idx = keycode - QK_TAP_DANCE;
67 qk_tap_dance_action_t action;
70 case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
71 action = tap_dance_actions[idx];
73 process_tap_dance_action_on_each_tap (action);
74 if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
75 process_tap_dance_action_on_dance_finished (action);
76 } else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
77 reset_tap_dance (&qk_tap_dance_state);
82 qk_tap_dance_state.active = true;
83 qk_tap_dance_state.pressed = record->event.pressed;
84 if (record->event.pressed) {
85 qk_tap_dance_state.keycode = keycode;
86 qk_tap_dance_state.timer = timer_read ();
87 qk_tap_dance_state.count++;
92 if (qk_tap_dance_state.keycode) {
93 // if we are here, the tap dance was interrupted by a different key
94 idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
95 action = tap_dance_actions[idx];
97 process_tap_dance_action_on_each_tap (action);
98 process_tap_dance_action_on_dance_finished (action);
99 reset_tap_dance (&qk_tap_dance_state);
100 qk_tap_dance_state.active = false;
108 void matrix_scan_tap_dance () {
109 if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
110 // if we are here, the tap dance was timed out
111 uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
112 qk_tap_dance_action_t action = tap_dance_actions[idx];
114 process_tap_dance_action_on_dance_finished (action);
115 reset_tap_dance (&qk_tap_dance_state);
119 void reset_tap_dance (qk_tap_dance_state_t *state) {
120 uint16_t idx = state->keycode - QK_TAP_DANCE;
121 qk_tap_dance_action_t action;
126 action = tap_dance_actions[idx];
127 process_tap_dance_action_on_reset (action);
131 state->active = false;