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add an `anyway` and a `reset` callback
[qmk_firmware.git] / quantum / process_keycode / process_tap_dance.c
1 #include "quantum.h"
2
3 static qk_tap_dance_state_t qk_tap_dance_state;
4
5 static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state,
6                                             uint16_t kc1, uint16_t kc2) {
7   uint16_t kc;
8
9   if (state->count == 0)
10     return;
11
12   kc = (state->count == 1) ? kc1 : kc2;
13
14   register_code (kc);
15   unregister_code (kc);
16
17   if (state->count >= 2) {
18     reset_tap_dance (state);
19   }
20 }
21
22 static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
23                                           qk_tap_dance_user_fn_t fn)
24 {
25   if (fn) {
26     fn(state);
27   }
28 }
29
30 void process_tap_dance_action (uint16_t keycode)
31 {
32   uint16_t idx = keycode - QK_TAP_DANCE;
33   qk_tap_dance_action_t action;
34
35   action = tap_dance_actions[idx];
36
37   switch (action.type) {
38   case QK_TAP_DANCE_TYPE_PAIR:
39     _process_tap_dance_action_pair (&qk_tap_dance_state,
40                                     action.pair.kc1, action.pair.kc2);
41     break;
42   case QK_TAP_DANCE_TYPE_FN:
43     _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.regular);
44     break;
45
46   default:
47     break;
48   }
49 }
50
51 void process_tap_dance_action_anyway (uint16_t keycode)
52 {
53   uint16_t idx = keycode - QK_TAP_DANCE;
54   qk_tap_dance_action_t action;
55
56   action = tap_dance_actions[idx];
57
58   switch (action.type) {
59   case QK_TAP_DANCE_TYPE_FN:
60     _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.anyway);
61     break;
62
63   default:
64     break;
65   }
66 }
67
68 bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
69   bool r = true;
70
71   switch(keycode) {
72   case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
73     process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
74     if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
75       process_tap_dance_action (qk_tap_dance_state.keycode);
76     } else {
77       r = false;
78     }
79
80     if (record->event.pressed) {
81       qk_tap_dance_state.keycode = keycode;
82       qk_tap_dance_state.timer = timer_read ();
83       qk_tap_dance_state.count++;
84     }
85     break;
86
87   default:
88     if (qk_tap_dance_state.keycode) {
89       //process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
90       process_tap_dance_action (qk_tap_dance_state.keycode);
91
92       reset_tap_dance (&qk_tap_dance_state);
93     }
94     break;
95   }
96
97   return r;
98 }
99
100 void matrix_scan_tap_dance () {
101   if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
102     process_tap_dance_action (qk_tap_dance_state.keycode);
103
104     reset_tap_dance (&qk_tap_dance_state);
105   }
106 }
107
108 void reset_tap_dance (qk_tap_dance_state_t *state) {
109   uint16_t idx = state->keycode - QK_TAP_DANCE;
110   qk_tap_dance_action_t action;
111
112   action = tap_dance_actions[idx];
113   switch (action.type) {
114   case QK_TAP_DANCE_TYPE_FN:
115     if (action.fn.reset) {
116       action.fn.reset();
117     }
118     break;
119
120   default:
121     break;
122   }
123
124   state->keycode = 0;
125   state->count = 0;
126 }