1 #include "process_music.h"
3 bool music_activated = false;
4 uint8_t starting_note = 0x0C;
8 static bool music_sequence_recording = false;
9 static bool music_sequence_playing = false;
10 static float music_sequence[16] = {0};
11 static uint8_t music_sequence_count = 0;
12 static uint8_t music_sequence_position = 0;
14 static uint16_t music_sequence_timer = 0;
15 static uint16_t music_sequence_interval = 100;
17 bool process_music(uint16_t keycode, keyrecord_t *record) {
19 if (keycode == AU_ON && record->event.pressed) {
24 if (keycode == AU_OFF && record->event.pressed) {
29 if (keycode == AU_TOG && record->event.pressed) {
41 if (keycode == MU_ON && record->event.pressed) {
46 if (keycode == MU_OFF && record->event.pressed) {
51 if (keycode == MU_TOG && record->event.pressed) {
63 if (keycode == MUV_IN && record->event.pressed) {
69 if (keycode == MUV_DE && record->event.pressed) {
75 if (music_activated) {
77 if (keycode == KC_LCTL && record->event.pressed) { // Start recording
79 music_sequence_recording = true;
80 music_sequence_playing = false;
81 music_sequence_count = 0;
85 if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
87 music_sequence_recording = false;
88 music_sequence_playing = false;
92 if (keycode == KC_LGUI && record->event.pressed) { // Start playing
94 music_sequence_recording = false;
95 music_sequence_playing = true;
96 music_sequence_position = 0;
97 music_sequence_timer = 0;
101 if (keycode == KC_UP) {
102 if (record->event.pressed)
103 music_sequence_interval-=10;
107 if (keycode == KC_DOWN) {
108 if (record->event.pressed)
109 music_sequence_interval+=10;
113 float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
114 if (record->event.pressed) {
115 play_note(freq, 0xF);
116 if (music_sequence_recording) {
117 music_sequence[music_sequence_count] = freq;
118 music_sequence_count++;
124 if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
130 bool is_music_on(void) {
131 return (music_activated != 0);
134 void music_toggle(void) {
135 if (!music_activated) {
142 void music_on(void) {
147 void music_off(void) {
153 __attribute__ ((weak))
154 void music_on_user() {}
156 __attribute__ ((weak))
157 void audio_on_user() {}
159 __attribute__ ((weak))
160 void music_scale_user() {}
162 void matrix_scan_music(void) {
163 if (music_sequence_playing) {
164 if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
165 music_sequence_timer = timer_read();
166 stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
167 play_note(music_sequence[music_sequence_position], 0xF);
168 music_sequence_position = (music_sequence_position + 1) % music_sequence_count;