2 #include "process_clicky.h"
6 #ifndef AUDIO_CLICKY_FREQ_DEFAULT
7 #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
8 #endif // !AUDIO_CLICKY_FREQ_DEFAULT
9 #ifndef AUDIO_CLICKY_FREQ_MIN
10 #define AUDIO_CLICKY_FREQ_MIN 65.0f
11 #endif // !AUDIO_CLICKY_FREQ_MIN
12 #ifndef AUDIO_CLICKY_FREQ_MAX
13 #define AUDIO_CLICKY_FREQ_MAX 1500.0f
14 #endif // !AUDIO_CLICKY_FREQ_MAX
15 #ifndef AUDIO_CLICKY_FREQ_FACTOR
16 #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
17 #endif // !AUDIO_CLICKY_FREQ_FACTOR
18 #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
19 #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
20 #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
22 float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
23 float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
25 extern audio_config_t audio_config;
28 extern bool music_activated;
29 extern bool midi_activated;
30 #endif // !NO_MUSIC_MODE
32 void clicky_play(void) {
34 if (music_activated || midi_activated) return;
35 #endif // !NO_MUSIC_MODE
36 clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
37 clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
38 PLAY_SONG(clicky_song);
41 void clicky_freq_up(void) {
42 float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
43 if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
44 clicky_freq = new_freq;
48 void clicky_freq_down(void) {
49 float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
50 if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
51 clicky_freq = new_freq;
55 void clicky_freq_reset(void) {
56 clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
59 void clicky_freq_toggle(void) {
60 audio_config.clicky_enable ^= 1;
61 eeconfig_update_audio(audio_config.raw);
64 void clicky_freq_on(void) {
65 audio_config.clicky_enable = 1;
66 eeconfig_update_audio(audio_config.raw);
69 void clicky_freq_off(void) {
70 audio_config.clicky_enable = 0;
71 eeconfig_update_audio(audio_config.raw);
74 bool is_clicky_on(void) {
75 return (audio_config.clicky_enable != 0);
78 bool process_clicky(uint16_t keycode, keyrecord_t *record) {
79 if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_freq_toggle(); }
81 if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
83 if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
84 if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
87 if ( audio_config.clicky_enable ) {
88 if (record->event.pressed) {