2 #include "process_clicky.h"
6 #ifndef AUDIO_CLICKY_FREQ_DEFAULT
7 #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
8 #endif // !AUDIO_CLICKY_FREQ_DEFAULT
9 #ifndef AUDIO_CLICKY_FREQ_MIN
10 #define AUDIO_CLICKY_FREQ_MIN 65.0f
11 #endif // !AUDIO_CLICKY_FREQ_MIN
12 #ifndef AUDIO_CLICKY_FREQ_MAX
13 #define AUDIO_CLICKY_FREQ_MAX 1500.0f
14 #endif // !AUDIO_CLICKY_FREQ_MAX
15 #ifndef AUDIO_CLICKY_FREQ_FACTOR
16 #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
17 #endif // !AUDIO_CLICKY_FREQ_FACTOR
18 #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
19 #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
20 #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
22 float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
23 float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
24 float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
26 extern audio_config_t audio_config;
29 extern bool music_activated;
30 extern bool midi_activated;
31 #endif // !NO_MUSIC_MODE
33 void clicky_play(void) {
35 if (music_activated || midi_activated) return;
36 #endif // !NO_MUSIC_MODE
37 clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
38 clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
39 PLAY_SONG(clicky_song);
42 void clicky_freq_up(void) {
43 float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
44 if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
45 clicky_freq = new_freq;
49 void clicky_freq_down(void) {
50 float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
51 if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
52 clicky_freq = new_freq;
56 void clicky_freq_reset(void) {
57 clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
60 void clicky_toggle(void) {
61 audio_config.clicky_enable ^= 1;
62 eeconfig_update_audio(audio_config.raw);
65 void clicky_on(void) {
66 audio_config.clicky_enable = 1;
67 eeconfig_update_audio(audio_config.raw);
70 void clicky_off(void) {
71 audio_config.clicky_enable = 0;
72 eeconfig_update_audio(audio_config.raw);
75 bool is_clicky_on(void) {
76 return (audio_config.clicky_enable != 0);
79 bool process_clicky(uint16_t keycode, keyrecord_t *record) {
80 if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
82 if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
83 if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
85 if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
87 if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
88 if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
91 if ( audio_config.clicky_enable ) {
92 if (record->event.pressed) {