2 #include "process_clicky.h"
6 #ifndef AUDIO_CLICKY_DELAY_DURATION
7 #define AUDIO_CLICKY_DELAY_DURATION 1
8 #endif // !AUDIO_CLICKY_DELAY_DURATION
9 #ifndef AUDIO_CLICKY_FREQ_DEFAULT
10 #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
11 #endif // !AUDIO_CLICKY_FREQ_DEFAULT
12 #ifndef AUDIO_CLICKY_FREQ_MIN
13 #define AUDIO_CLICKY_FREQ_MIN 65.0f
14 #endif // !AUDIO_CLICKY_FREQ_MIN
15 #ifndef AUDIO_CLICKY_FREQ_MAX
16 #define AUDIO_CLICKY_FREQ_MAX 1500.0f
17 #endif // !AUDIO_CLICKY_FREQ_MAX
18 #ifndef AUDIO_CLICKY_FREQ_FACTOR
19 #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
20 #endif // !AUDIO_CLICKY_FREQ_FACTOR
21 #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
22 #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
23 #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
25 float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
26 float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
28 // the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
29 float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
31 extern audio_config_t audio_config;
34 extern bool music_activated;
35 extern bool midi_activated;
36 #endif // !NO_MUSIC_MODE
38 void clicky_play(void) {
40 if (music_activated || midi_activated || !audio_config.enable) return;
41 #endif // !NO_MUSIC_MODE
42 clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
43 clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
44 PLAY_SONG(clicky_song);
47 void clicky_freq_up(void) {
48 float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
49 if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
50 clicky_freq = new_freq;
54 void clicky_freq_down(void) {
55 float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
56 if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
57 clicky_freq = new_freq;
61 void clicky_freq_reset(void) {
62 clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
65 void clicky_toggle(void) {
66 audio_config.clicky_enable ^= 1;
67 eeconfig_update_audio(audio_config.raw);
70 void clicky_on(void) {
71 audio_config.clicky_enable = 1;
72 eeconfig_update_audio(audio_config.raw);
75 void clicky_off(void) {
76 audio_config.clicky_enable = 0;
77 eeconfig_update_audio(audio_config.raw);
80 bool is_clicky_on(void) {
81 return (audio_config.clicky_enable != 0);
84 bool process_clicky(uint16_t keycode, keyrecord_t *record) {
85 if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
87 if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
88 if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
90 if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
92 if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
93 if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
96 if (audio_config.enable && audio_config.clicky_enable) {
97 if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
98 if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
106 #endif //AUDIO_CLICKY