2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "keymap_common.h"
21 #include "action_layer.h"
23 #include "action_macro.h"
25 #include "backlight.h"
26 #include "keymap_midi.h"
28 static action_t keycode_to_action(uint16_t keycode);
30 /* converts key to action */
31 action_t action_for_key(uint8_t layer, keypos_t key)
33 // 16bit keycodes - important
34 uint16_t keycode = keymap_key_to_keycode(layer, key);
36 if (keycode >= 0x0100 && keycode < 0x2000) {
40 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
42 } else if (keycode >= 0x2000 && keycode < 0x3000) {
43 // Is a shortcut for function layer, pull last 12bits
44 // This means we have 4,096 FN macros at our disposal
45 return keymap_func_to_action(keycode & 0xFFF);
46 } else if (keycode >= 0x3000 && keycode < 0x4000) {
47 // When the code starts with 3, it's an action macro.
49 action.code = ACTION_MACRO(keycode & 0xFF);
51 #ifdef BACKLIGHT_ENABLE
52 } else if (keycode >= BL_0 & keycode <= BL_15) {
54 action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
56 } else if (keycode == BL_DEC) {
58 action.code = ACTION_BACKLIGHT_DECREASE();
60 } else if (keycode == BL_INC) {
62 action.code = ACTION_BACKLIGHT_INCREASE();
64 } else if (keycode == BL_TOGG) {
66 action.code = ACTION_BACKLIGHT_TOGGLE();
68 } else if (keycode == BL_STEP) {
70 action.code = ACTION_BACKLIGHT_STEP();
73 } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
76 } else if (keycode == DEBUG) { // DEBUG is 0x5001
77 // TODO: Does this actually work?
78 print("\nDEBUG: enabled.\n");
81 } else if (keycode >= 0x5000 && keycode < 0x6000) {
82 // Layer movement shortcuts
83 // See .h to see constraints/usage
84 int type = (keycode >> 0x8) & 0xF;
87 int when = (keycode >> 0x4) & 0x3;
88 int layer = keycode & 0xF;
90 action.code = ACTION_LAYER_SET(layer, when);
92 } else if (type == 0x2) {
94 int layer = keycode & 0xFF;
96 action.code = ACTION_LAYER_MOMENTARY(layer);
98 } else if (type == 0x3) {
100 int layer = keycode & 0xFF;
102 action.code = ACTION_DEFAULT_LAYER_SET(layer);
106 } else if (keycode >= 0x6000 && keycode < 0x7000) {
108 action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
111 #ifdef UNICODE_ENABLE
112 } else if (keycode >= 0x8000) {
114 uint16_t unicode = keycode & ~(0x8000);
115 action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
123 case KC_FN0 ... KC_FN31:
124 return keymap_fn_to_action(keycode);
125 #ifdef BOOTMAGIC_ENABLE
127 case KC_LOCKING_CAPS:
128 if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
129 return keycode_to_action(KC_LCTL);
131 return keycode_to_action(keycode);
133 if (keymap_config.swap_control_capslock) {
134 return keycode_to_action(KC_CAPSLOCK);
136 return keycode_to_action(KC_LCTL);
138 if (keymap_config.swap_lalt_lgui) {
139 if (keymap_config.no_gui) {
140 return keycode_to_action(ACTION_NO);
142 return keycode_to_action(KC_LGUI);
144 return keycode_to_action(KC_LALT);
146 if (keymap_config.swap_lalt_lgui) {
147 return keycode_to_action(KC_LALT);
149 if (keymap_config.no_gui) {
150 return keycode_to_action(ACTION_NO);
152 return keycode_to_action(KC_LGUI);
154 if (keymap_config.swap_ralt_rgui) {
155 if (keymap_config.no_gui) {
156 return keycode_to_action(ACTION_NO);
158 return keycode_to_action(KC_RGUI);
160 return keycode_to_action(KC_RALT);
162 if (keymap_config.swap_ralt_rgui) {
163 return keycode_to_action(KC_RALT);
165 if (keymap_config.no_gui) {
166 return keycode_to_action(ACTION_NO);
168 return keycode_to_action(KC_RGUI);
170 if (keymap_config.swap_grave_esc) {
171 return keycode_to_action(KC_ESC);
173 return keycode_to_action(KC_GRAVE);
175 if (keymap_config.swap_grave_esc) {
176 return keycode_to_action(KC_GRAVE);
178 return keycode_to_action(KC_ESC);
180 if (keymap_config.swap_backslash_backspace) {
181 return keycode_to_action(KC_BSPACE);
183 return keycode_to_action(KC_BSLASH);
185 if (keymap_config.swap_backslash_backspace) {
186 return keycode_to_action(KC_BSLASH);
188 return keycode_to_action(KC_BSPACE);
191 return keycode_to_action(keycode);
197 __attribute__ ((weak))
198 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
204 __attribute__ ((weak))
205 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
209 /* translates keycode to action */
210 static action_t keycode_to_action(uint16_t keycode)
214 case KC_A ... KC_EXSEL:
215 case KC_LCTRL ... KC_RGUI:
216 action.code = ACTION_KEY(keycode);
218 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
219 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
221 case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
222 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
224 case KC_MS_UP ... KC_MS_ACCEL2:
225 action.code = ACTION_MOUSEKEY(keycode);
228 action.code = ACTION_TRANSPARENT;
231 action.code = ACTION_NO;
238 /* translates key to keycode */
239 uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
241 // Read entire word (16bits)
242 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
245 /* translates Fn keycode to action */
246 action_t keymap_fn_to_action(uint16_t keycode)
248 return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
251 action_t keymap_func_to_action(uint16_t keycode)
253 // For FUNC without 8bit limit
254 return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };