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Fixed many compiler warnings related to print being disabled
[qmk_firmware.git] / quantum / keymap_common.c
1 /*
2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 #include "keymap_common.h"
19 #include "report.h"
20 #include "keycode.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
23 #include "action.h"
24 #include "action_macro.h"
25 #include "debug.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
28 #include "bootloader.h"
29 #include "eeconfig.h"
30
31 extern keymap_config_t keymap_config;
32
33 #include <stdio.h>
34 #include <inttypes.h>
35 #ifdef AUDIO_ENABLE
36     #include "audio.h"
37
38     float goodbye[][2] = {
39         {440.0*pow(2.0,(31)/12.0), 8},
40         {440.0*pow(2.0,(24)/12.0), 8},
41         {440.0*pow(2.0,(19)/12.0), 12},
42     };
43 #endif
44
45 static action_t keycode_to_action(uint16_t keycode);
46
47 /* converts key to action */
48 action_t action_for_key(uint8_t layer, keypos_t key)
49 {
50         // 16bit keycodes - important
51     uint16_t keycode = keymap_key_to_keycode(layer, key);
52
53     switch (keycode) {
54         case KC_FN0 ... KC_FN31:
55             return keymap_fn_to_action(keycode);
56         case KC_CAPSLOCK:
57         case KC_LOCKING_CAPS:
58             if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
59                 return keycode_to_action(KC_LCTL);
60             }
61             return keycode_to_action(keycode);
62         case KC_LCTL:
63             if (keymap_config.swap_control_capslock) {
64                 return keycode_to_action(KC_CAPSLOCK);
65             }
66             return keycode_to_action(KC_LCTL);
67         case KC_LALT:
68             if (keymap_config.swap_lalt_lgui) {
69                 if (keymap_config.no_gui) {
70                     return keycode_to_action(ACTION_NO);
71                 }
72                 return keycode_to_action(KC_LGUI);
73             }
74             return keycode_to_action(KC_LALT);
75         case KC_LGUI:
76             if (keymap_config.swap_lalt_lgui) {
77                 return keycode_to_action(KC_LALT);
78             }
79             if (keymap_config.no_gui) {
80                 return keycode_to_action(ACTION_NO);
81             }
82             return keycode_to_action(KC_LGUI);
83         case KC_RALT:
84             if (keymap_config.swap_ralt_rgui) {
85                 if (keymap_config.no_gui) {
86                     return keycode_to_action(ACTION_NO);
87                 }
88                 return keycode_to_action(KC_RGUI);
89             }
90             return keycode_to_action(KC_RALT);
91         case KC_RGUI:
92             if (keymap_config.swap_ralt_rgui) {
93                 return keycode_to_action(KC_RALT);
94             }
95             if (keymap_config.no_gui) {
96                 return keycode_to_action(ACTION_NO);
97             }
98             return keycode_to_action(KC_RGUI);
99         case KC_GRAVE:
100             if (keymap_config.swap_grave_esc) {
101                 return keycode_to_action(KC_ESC);
102             }
103             return keycode_to_action(KC_GRAVE);
104         case KC_ESC:
105             if (keymap_config.swap_grave_esc) {
106                 return keycode_to_action(KC_GRAVE);
107             }
108             return keycode_to_action(KC_ESC);
109         case KC_BSLASH:
110             if (keymap_config.swap_backslash_backspace) {
111                 return keycode_to_action(KC_BSPACE);
112             }
113             return keycode_to_action(KC_BSLASH);
114         case KC_BSPACE:
115             if (keymap_config.swap_backslash_backspace) {
116                 return keycode_to_action(KC_BSLASH);
117             }
118             return keycode_to_action(KC_BSPACE);
119         default:
120             return keycode_to_action(keycode);
121     }
122 }
123
124
125 /* Macro */
126 __attribute__ ((weak))
127 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
128 {
129     return MACRO_NONE;
130 }
131
132 /* Function */
133 __attribute__ ((weak))
134 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
135 {
136 }
137
138 /* translates keycode to action */
139 static action_t keycode_to_action(uint16_t keycode)
140 {
141     action_t action;
142     switch (keycode) {
143         case KC_A ... KC_EXSEL:
144         case KC_LCTRL ... KC_RGUI:
145             action.code = ACTION_KEY(keycode);
146             break;
147         case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
148             action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
149             break;
150         case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
151             action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
152             break;
153         case KC_MS_UP ... KC_MS_ACCEL2:
154             action.code = ACTION_MOUSEKEY(keycode);
155             break;
156         case KC_TRNS:
157             action.code = ACTION_TRANSPARENT;
158             break;
159         case 0x0100 ... 0x1FFF: ;
160             // Has a modifier
161             // Split it up
162             action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
163             break;
164         case 0x2000 ... 0x2FFF:
165             // Is a shortcut for function layer, pull last 12bits
166             // This means we have 4,096 FN macros at our disposal
167             return keymap_func_to_action(keycode & 0xFFF);
168             break;
169         case 0x3000 ... 0x3FFF: ;
170             // When the code starts with 3, it's an action macro.
171             action.code = ACTION_MACRO(keycode & 0xFF);
172             break;
173     #ifdef BACKLIGHT_ENABLE
174         case BL_0 ... BL_15:
175             action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
176             break;
177         case BL_DEC:
178             action.code = ACTION_BACKLIGHT_DECREASE();
179             break;
180         case BL_INC:
181             action.code = ACTION_BACKLIGHT_INCREASE();
182             break;
183         case BL_TOGG:
184             action.code = ACTION_BACKLIGHT_TOGGLE();
185             break;
186         case BL_STEP:
187             action.code = ACTION_BACKLIGHT_STEP();
188             break;
189     #endif
190         case RESET: ; // RESET is 0x5000, which is why this is here
191             clear_keyboard();
192             #ifdef AUDIO_ENABLE
193                 PLAY_NOTE_ARRAY(goodbye, false, 0);
194             #endif
195             _delay_ms(250);
196             #ifdef ATREUS_ASTAR
197                 *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
198             #endif
199             bootloader_jump();
200             break;
201         case DEBUG: ; // DEBUG is 0x5001
202             print("\nDEBUG: enabled.\n");
203             debug_enable = true;
204             break;
205         case 0x5002 ... 0x50FF:
206             // MAGIC actions (BOOTMAGIC without the boot)
207             if (!eeconfig_is_enabled()) {
208                 eeconfig_init();
209             }
210             /* keymap config */
211             keymap_config.raw = eeconfig_read_keymap();
212             if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
213                 keymap_config.swap_control_capslock = 1;
214             } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
215                 keymap_config.capslock_to_control = 1;
216             } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
217                 keymap_config.swap_lalt_lgui = 1;
218             } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
219                 keymap_config.swap_ralt_rgui = 1;
220             } else if (keycode == MAGIC_NO_GUI) {
221                 keymap_config.no_gui = 1;
222             } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
223                 keymap_config.swap_grave_esc = 1;
224             } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
225                 keymap_config.swap_backslash_backspace = 1;
226             } else if (keycode == MAGIC_HOST_NKRO) {
227                 keymap_config.nkro = 1;
228             } else if (keycode == MAGIC_SWAP_ALT_GUI) {
229                 keymap_config.swap_lalt_lgui = 1;
230                 keymap_config.swap_ralt_rgui = 1;
231             }
232             /* UNs */
233             else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
234                 keymap_config.swap_control_capslock = 0;
235             } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
236                 keymap_config.capslock_to_control = 0;
237             } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
238                 keymap_config.swap_lalt_lgui = 0;
239             } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
240                 keymap_config.swap_ralt_rgui = 0;
241             } else if (keycode == MAGIC_UNNO_GUI) {
242                 keymap_config.no_gui = 0;
243             } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
244                 keymap_config.swap_grave_esc = 0;
245             } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
246                 keymap_config.swap_backslash_backspace = 0;
247             } else if (keycode == MAGIC_UNHOST_NKRO) {
248                 keymap_config.nkro = 0;
249             } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
250                 keymap_config.swap_lalt_lgui = 0;
251                 keymap_config.swap_ralt_rgui = 0;
252             }
253             eeconfig_write_keymap(keymap_config.raw);
254             break;
255         case 0x5100 ... 0x5FFF: ;
256             // Layer movement shortcuts
257             // See .h to see constraints/usage
258             int type = (keycode >> 0x8) & 0xF;
259             if (type == 0x1) {
260                 // Layer set "GOTO"
261                 int when = (keycode >> 0x4) & 0x3;
262                 int layer = keycode & 0xF;
263                 action.code = ACTION_LAYER_SET(layer, when);
264             } else if (type == 0x2) {
265                 // Momentary layer
266                 int layer = keycode & 0xFF;
267                 action.code = ACTION_LAYER_MOMENTARY(layer);
268             } else if (type == 0x3) {
269                 // Set default layer
270                 int layer = keycode & 0xFF;
271                 action.code = ACTION_DEFAULT_LAYER_SET(layer);
272             } else if (type == 0x4) {
273                 // Set default layer
274                 int layer = keycode & 0xFF;
275                 action.code = ACTION_LAYER_TOGGLE(layer);
276             }
277             break;
278     #ifdef MIDI_ENABLE
279         case 0x6000 ... 0x6FFF:
280             action.code =  ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
281             break;
282     #endif
283         case 0x7000 ... 0x7FFF:
284             action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
285             break;
286         case 0x8000 ... 0x8FFF:
287             action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
288             break;
289     #ifdef UNICODE_ENABLE
290         case 0x8000000 ... 0x8FFFFFF:
291             uint16_t unicode = keycode & ~(0x8000);
292             action.code =  ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
293             break;
294     #endif
295         default:
296             action.code = ACTION_NO;
297             break;
298     }
299     return action;
300 }
301
302
303 /* translates key to keycode */
304 uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
305 {
306         // Read entire word (16bits)
307     return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
308 }
309
310 /* translates Fn keycode to action */
311 action_t keymap_fn_to_action(uint16_t keycode)
312 {
313     return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
314 }
315
316 action_t keymap_func_to_action(uint16_t keycode)
317 {
318         // For FUNC without 8bit limit
319     return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
320 }
321
322 void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
323   if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
324     layer_on(layer3);
325   } else {
326     layer_off(layer3);
327   }
328 }