2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "keymap_common.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
24 #include "action_macro.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
28 #include "bootloader.h"
31 extern keymap_config_t keymap_config;
38 float goodbye[][2] = {
39 {440.0*pow(2.0,(31)/12.0), 8},
40 {440.0*pow(2.0,(24)/12.0), 8},
41 {440.0*pow(2.0,(19)/12.0), 12},
45 static action_t keycode_to_action(uint16_t keycode);
47 /* converts key to action */
48 action_t action_for_key(uint8_t layer, keypos_t key)
50 // 16bit keycodes - important
51 uint16_t keycode = keymap_key_to_keycode(layer, key);
54 case KC_FN0 ... KC_FN31:
55 return keymap_fn_to_action(keycode);
58 if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
59 return keycode_to_action(KC_LCTL);
61 return keycode_to_action(keycode);
63 if (keymap_config.swap_control_capslock) {
64 return keycode_to_action(KC_CAPSLOCK);
66 return keycode_to_action(KC_LCTL);
68 if (keymap_config.swap_lalt_lgui) {
69 if (keymap_config.no_gui) {
70 return keycode_to_action(ACTION_NO);
72 return keycode_to_action(KC_LGUI);
74 return keycode_to_action(KC_LALT);
76 if (keymap_config.swap_lalt_lgui) {
77 return keycode_to_action(KC_LALT);
79 if (keymap_config.no_gui) {
80 return keycode_to_action(ACTION_NO);
82 return keycode_to_action(KC_LGUI);
84 if (keymap_config.swap_ralt_rgui) {
85 if (keymap_config.no_gui) {
86 return keycode_to_action(ACTION_NO);
88 return keycode_to_action(KC_RGUI);
90 return keycode_to_action(KC_RALT);
92 if (keymap_config.swap_ralt_rgui) {
93 return keycode_to_action(KC_RALT);
95 if (keymap_config.no_gui) {
96 return keycode_to_action(ACTION_NO);
98 return keycode_to_action(KC_RGUI);
100 if (keymap_config.swap_grave_esc) {
101 return keycode_to_action(KC_ESC);
103 return keycode_to_action(KC_GRAVE);
105 if (keymap_config.swap_grave_esc) {
106 return keycode_to_action(KC_GRAVE);
108 return keycode_to_action(KC_ESC);
110 if (keymap_config.swap_backslash_backspace) {
111 return keycode_to_action(KC_BSPACE);
113 return keycode_to_action(KC_BSLASH);
115 if (keymap_config.swap_backslash_backspace) {
116 return keycode_to_action(KC_BSLASH);
118 return keycode_to_action(KC_BSPACE);
120 return keycode_to_action(keycode);
126 __attribute__ ((weak))
127 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
133 __attribute__ ((weak))
134 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
138 /* translates keycode to action */
139 static action_t keycode_to_action(uint16_t keycode)
143 case KC_A ... KC_EXSEL:
144 case KC_LCTRL ... KC_RGUI:
145 action.code = ACTION_KEY(keycode);
147 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
148 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
150 case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
151 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
153 case KC_MS_UP ... KC_MS_ACCEL2:
154 action.code = ACTION_MOUSEKEY(keycode);
157 action.code = ACTION_TRANSPARENT;
159 case 0x0100 ... 0x1FFF: ;
162 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
164 case 0x2000 ... 0x2FFF:
165 // Is a shortcut for function layer, pull last 12bits
166 // This means we have 4,096 FN macros at our disposal
167 return keymap_func_to_action(keycode & 0xFFF);
169 case 0x3000 ... 0x3FFF: ;
170 // When the code starts with 3, it's an action macro.
171 action.code = ACTION_MACRO(keycode & 0xFF);
173 #ifdef BACKLIGHT_ENABLE
175 action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
178 action.code = ACTION_BACKLIGHT_DECREASE();
181 action.code = ACTION_BACKLIGHT_INCREASE();
184 action.code = ACTION_BACKLIGHT_TOGGLE();
187 action.code = ACTION_BACKLIGHT_STEP();
190 case RESET: ; // RESET is 0x5000, which is why this is here
193 PLAY_NOTE_ARRAY(goodbye, false, 0);
197 *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
201 case DEBUG: ; // DEBUG is 0x5001
202 print("\nDEBUG: enabled.\n");
205 case 0x5002 ... 0x50FF:
206 // MAGIC actions (BOOTMAGIC without the boot)
207 if (!eeconfig_is_enabled()) {
211 keymap_config.raw = eeconfig_read_keymap();
212 if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
213 keymap_config.swap_control_capslock = 1;
214 } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
215 keymap_config.capslock_to_control = 1;
216 } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
217 keymap_config.swap_lalt_lgui = 1;
218 } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
219 keymap_config.swap_ralt_rgui = 1;
220 } else if (keycode == MAGIC_NO_GUI) {
221 keymap_config.no_gui = 1;
222 } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
223 keymap_config.swap_grave_esc = 1;
224 } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
225 keymap_config.swap_backslash_backspace = 1;
226 } else if (keycode == MAGIC_HOST_NKRO) {
227 keymap_config.nkro = 1;
228 } else if (keycode == MAGIC_SWAP_ALT_GUI) {
229 keymap_config.swap_lalt_lgui = 1;
230 keymap_config.swap_ralt_rgui = 1;
233 else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
234 keymap_config.swap_control_capslock = 0;
235 } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
236 keymap_config.capslock_to_control = 0;
237 } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
238 keymap_config.swap_lalt_lgui = 0;
239 } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
240 keymap_config.swap_ralt_rgui = 0;
241 } else if (keycode == MAGIC_UNNO_GUI) {
242 keymap_config.no_gui = 0;
243 } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
244 keymap_config.swap_grave_esc = 0;
245 } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
246 keymap_config.swap_backslash_backspace = 0;
247 } else if (keycode == MAGIC_UNHOST_NKRO) {
248 keymap_config.nkro = 0;
249 } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
250 keymap_config.swap_lalt_lgui = 0;
251 keymap_config.swap_ralt_rgui = 0;
253 eeconfig_write_keymap(keymap_config.raw);
255 case 0x5100 ... 0x5FFF: ;
256 // Layer movement shortcuts
257 // See .h to see constraints/usage
258 int type = (keycode >> 0x8) & 0xF;
261 int when = (keycode >> 0x4) & 0x3;
262 int layer = keycode & 0xF;
263 action.code = ACTION_LAYER_SET(layer, when);
264 } else if (type == 0x2) {
266 int layer = keycode & 0xFF;
267 action.code = ACTION_LAYER_MOMENTARY(layer);
268 } else if (type == 0x3) {
270 int layer = keycode & 0xFF;
271 action.code = ACTION_DEFAULT_LAYER_SET(layer);
272 } else if (type == 0x4) {
274 int layer = keycode & 0xFF;
275 action.code = ACTION_LAYER_TOGGLE(layer);
279 case 0x6000 ... 0x6FFF:
280 action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
283 case 0x7000 ... 0x7FFF:
284 action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
286 case 0x8000 ... 0x8FFF:
287 action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
289 #ifdef UNICODE_ENABLE
290 case 0x8000000 ... 0x8FFFFFF:
291 uint16_t unicode = keycode & ~(0x8000);
292 action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
296 action.code = ACTION_NO;
303 /* translates key to keycode */
304 uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
306 // Read entire word (16bits)
307 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
310 /* translates Fn keycode to action */
311 action_t keymap_fn_to_action(uint16_t keycode)
313 return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
316 action_t keymap_func_to_action(uint16_t keycode)
318 // For FUNC without 8bit limit
319 return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
322 void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
323 if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {