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[qmk_firmware.git] / quantum / audio / voices.c
1 #include "voices.h"
2 #include "audio.h"
3 #include "stdlib.h"
4
5 // these are imported from audio.c
6 extern uint16_t envelope_index;
7 extern float note_timbre;
8 extern float polyphony_rate;
9
10 voice_type voice = default_voice;
11
12 void set_voice(voice_type v) {
13     voice = v;
14 }
15
16 void voice_iterate() {
17     voice = (voice + 1) % number_of_voices;
18 }
19
20 void voice_deiterate() {
21     voice = (voice - 1) % number_of_voices;
22 }
23
24 float voice_envelope(float frequency) {
25     // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
26     uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
27
28     switch (voice) {
29         case default_voice:
30             note_timbre = TIMBRE_50;
31             polyphony_rate = 0;
32                 break;
33
34         case butts_fader:
35             polyphony_rate = 0;
36             switch (compensated_index) {
37                 case 0 ... 9:
38                     frequency = frequency / 4;
39                     note_timbre = TIMBRE_12;
40                         break;
41
42                 case 10 ... 19:
43                     frequency = frequency / 2;
44                     note_timbre = TIMBRE_12;
45                         break;
46
47                 case 20 ... 200:
48                     note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
49                         break;
50
51                 default:
52                     note_timbre = 0;
53                         break;
54             }
55             break;
56
57         // case octave_crunch:
58         //     polyphony_rate = 0;
59         //     switch (compensated_index) {
60         //         case 0 ... 9:
61         //         case 20 ... 24:
62         //         case 30 ... 32:
63         //             frequency = frequency / 2;
64         //             note_timbre = TIMBRE_12;
65         //         break;
66
67         //         case 10 ... 19:
68         //         case 25 ... 29:
69         //         case 33 ... 35:
70         //             frequency = frequency * 2;
71         //             note_timbre = TIMBRE_12;
72                //          break;
73
74         //         default:
75         //             note_timbre = TIMBRE_12;
76         //              break;
77         //     }
78                //  break;
79
80         case duty_osc:
81             // This slows the loop down a substantial amount, so higher notes may freeze
82             polyphony_rate = 0;
83             switch (compensated_index) {
84                 default:
85                     #define OCS_SPEED 10
86                     #define OCS_AMP   .25
87                     // sine wave is slow
88                     // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
89                     // triangle wave is a bit faster
90                     note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
91                         break;
92             }
93                 break;
94
95         case duty_octave_down:
96             polyphony_rate = 0;
97             note_timbre = (envelope_index % 2) * .125 + .375 * 2;
98             if ((envelope_index % 4) == 0)
99                 note_timbre = 0.5;
100             if ((envelope_index % 8) == 0)
101                 note_timbre = 0;
102             break;
103         case delayed_vibrato:
104             polyphony_rate = 0;
105             note_timbre = TIMBRE_50;
106             #define VOICE_VIBRATO_DELAY 150
107             #define VOICE_VIBRATO_SPEED 50
108             switch (compensated_index) {
109                 case 0 ... VOICE_VIBRATO_DELAY:
110                     break;
111                 default:
112                     frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
113                     break;
114             }
115             break;
116         // case delayed_vibrato_octave:
117         //     polyphony_rate = 0;
118         //     if ((envelope_index % 2) == 1) {
119         //         note_timbre = 0.55;
120         //     } else {
121         //         note_timbre = 0.45;
122         //     }
123         //     #define VOICE_VIBRATO_DELAY 150
124         //     #define VOICE_VIBRATO_SPEED 50
125         //     switch (compensated_index) {
126         //         case 0 ... VOICE_VIBRATO_DELAY:
127         //             break;
128         //         default:
129         //             frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
130         //             break;
131         //     }
132         //     break;
133         // case duty_fifth_down:
134         //     note_timbre = 0.5;
135         //     if ((envelope_index % 3) == 0)
136         //         note_timbre = 0.75;
137         //     break;
138         // case duty_fourth_down:
139         //     note_timbre = 0.0;
140         //     if ((envelope_index % 12) == 0)
141         //         note_timbre = 0.75;
142         //     if (((envelope_index % 12) % 4) != 1)
143         //         note_timbre = 0.75;
144         //     break;
145         // case duty_third_down:
146         //     note_timbre = 0.5;
147         //     if ((envelope_index % 5) == 0)
148         //         note_timbre = 0.75;
149         //     break;
150         // case duty_fifth_third_down:
151         //     note_timbre = 0.5;
152         //     if ((envelope_index % 5) == 0)
153         //         note_timbre = 0.75;
154         //     if ((envelope_index % 3) == 0)
155         //         note_timbre = 0.25;
156         //     break;
157
158                 default:
159                         break;
160     }
161
162     return frequency;
163 }
164
165