1 /* Copyright 2016 Jack Humbert
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 #include "musical_notes.h"
26 Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
27 Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
28 Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
29 QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),
31 #define ROCK_A_BYE_BABY \
32 QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5), \
33 H__NOTE(_A5), Q__NOTE(_G5), \
34 QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5), \
37 #define CLOSE_ENCOUNTERS_5_NOTE \
45 QD_NOTE(_C4), E__NOTE(_D4), \
46 QD_NOTE(_E4), E__NOTE(_C4), \
47 Q__NOTE(_E4), Q__NOTE(_C4), \
50 /* Requires: PLAY_NOTE_ARRAY(..., ..., STACCATO); */
51 #define IN_LIKE_FLINT \
52 E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4), \
53 E__NOTE(_AS4), E__NOTE(_B4), QD_NOTE(_CS4), \
54 E__NOTE(_B4), E__NOTE(_CS4), QD_NOTE(_DS4), \
55 E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \
56 E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
58 #define GOODBYE_SOUND \
63 #define STARTUP_SOUND \
70 #define QWERTY_SOUND \
76 #define COLEMAK_SOUND \
84 #define DVORAK_SOUND \
94 #define PLOVER_SOUND \
102 #define PLOVER_GOODBYE_SOUND \
110 #define MUSIC_SCALE_SOUND \
120 #define CAPS_LOCK_ON_SOUND \
124 #define CAPS_LOCK_OFF_SOUND \
128 #define SCROLL_LOCK_ON_SOUND \
132 #define SCROLL_LOCK_OFF_SOUND \
136 #define NUM_LOCK_ON_SOUND \
140 #define NUM_LOCK_OFF_SOUND \
144 #define UNICODE_WINDOWS \
148 #define UNICODE_LINUX \
156 #define ONE_UP_SOUND \
169 #define ZELDA_PUZZLE \