1 // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
2 // this is the style you want to emulate.
4 #include QMK_KEYBOARD_H
6 extern keymap_config_t keymap_config;
8 // Each layer gets a name for readability, which is then used in the keymap matrix below.
9 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
10 // Layer names don't all need to be of the same length, obviously, and you can also skip them
11 // entirely and just use numbers.
19 enum custom_keycodes {
23 #define LOWER MO(_LOWER)
24 #define RAISE MO(_RAISE)
25 #define FUNCT LT(_FUNCTION, KC_TAB)
27 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
30 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
31 * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
32 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
33 * | func | A | S | D | F | G | H | J | K | L | ; | del |
34 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
35 * | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
36 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
37 * | lctrl | lgui | lalt | ralt | lower | space | space | raise | left | down | up | right |
38 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
40 [_QWERTY] = LAYOUT_ortho_4x12 (
41 KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
42 FUNCT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL,
43 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
44 KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
48 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
49 * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
50 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
51 * | | vol- | mute | vol+ | | | | | | | | |
52 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
53 * | | prev | play | next | | | | CapsLk | | | | |
54 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
55 * | | | | | | | | | | | | |
56 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
58 [_LOWER] = LAYOUT_ortho_4x12 (
59 _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
60 _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______,
61 _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
62 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
66 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
67 * | | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
68 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
69 * | | | | | | \ | ` | - | = | [ | ] | ' |
70 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
71 * | | | | | | | | ~ | _ | + | { | } | " |
72 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
73 * | | | | | | | | | home | pgdn | pgun | end |
74 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
76 [_RAISE] = LAYOUT_ortho_4x12 (
77 _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
78 _______, _______, _______, _______, _______, KC_BSLS, KC_GRV, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT,
79 _______, _______, _______, _______, _______, KC_PIPE, KC_TILD, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO,
80 _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
85 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
86 * | | F1 | F2 | F3 | F4 | | | P7 | P8 | P9 | P- | |
87 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
88 * | | F5 | F6 | F7 | F8 | | | P4 | P5 | P6 | P+ | |
89 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
90 * | | F9 | F10 | F11 | F12 | | NumLck | P1 | P2 | P3 | P/ | Penter |
91 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
92 * | | | | | | | | | P0 | Pdot | P* | |
93 * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
95 [_FUNCTION] = LAYOUT_ortho_4x12 (
96 _______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
97 _______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
98 _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NLCK, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PENT,
99 _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PAST, XXXXXXX
103 [_ADJUST] = LAYOUT_ortho_4x12 (
104 _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
105 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
106 _______, _______, _______, _______, _______, BACKLIT, _______, _______, _______, _______, _______, _______,
107 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
111 uint32_t layer_state_set_user(uint32_t state) {
112 return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
115 void matrix_init_user(void) {
118 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
122 if (record->event.pressed) {
123 register_code(KC_RSFT);
124 #ifdef BACKLIGHT_ENABLE
128 unregister_code(KC_RSFT);