1 #include QMK_KEYBOARD_H
3 extern keymap_config_t keymap_config;
13 enum custom_keycodes {
24 #define _______ KC_TRNS
26 #define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
27 #define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
28 #define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
29 #define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
30 #define KC_ESCC MT(MOD_LCTL, KC_ESC)
33 #define KC_GRVF LT(_FKEYS, KC_GRV)
34 #define KC_ENTS MT(MOD_LSFT, KC_ENT)
35 #define KC_BL_S BL_STEP
36 #define KC_BL_T BL_TOGG
37 #define KC_ALLS PLAY_ALLSTAR
39 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
41 [_QWERTY] = LAYOUT_kc_ortho_4x12(
42 //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
43 TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
44 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
45 ESCC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
46 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
47 LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,ENTS,
48 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
49 GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
50 //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
53 [_COLEMAK] = LAYOUT_kc_ortho_4x12(
54 //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
55 TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
56 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
57 ESCC, A , R , S , T , D , H , N , E , I , O ,QUOT,
58 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
59 LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH,ENTS,
60 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
61 GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
62 //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
65 [_DVORAK] = LAYOUT_kc_ortho_4x12(
66 //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
67 TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
68 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
69 ESCC, A , O , E , U , I , D , H , T , N , S ,SLSH,
70 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
71 LSFT,SCLN, Q , J , K , X , B , M , W , V , Z ,ENTS,
72 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
73 GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
74 //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
77 [_LOWER] = LAYOUT_kc_ortho_4x12(
78 //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
79 ALLS, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
80 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
81 DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
82 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
83 ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
84 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
85 BL_S,BL_T, , , ,DEL , DEL , , P0 ,PDOT, ,
86 //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
89 [_RAISE] = LAYOUT_kc_ortho_4x12(
90 //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
91 ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
92 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
93 DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
94 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
95 MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
96 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
97 , , , , , , , , , , ,
98 //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
101 [_FKEYS] = LAYOUT_kc_ortho_4x12(
102 //┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
103 F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
104 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
105 , , , , , , , , , , , ,
106 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
107 , , , , , , , , , , , ,
108 //├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
109 , , , , , , , , , , ,
110 //└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
113 /* Adjust (Lower + Raise)
114 * ,-----------------------------------------------------------------------------------.
115 * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
116 * |------+------+------+------+------+-------------+------+------+------+------+------|
117 * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
118 * |------+------+------+------+------+------|------+------+------+------+------+------|
119 * | | | | | | | | | | | | |
120 * |------+------+------+------+------+------+------+------+------+------+------+------|
121 * | | | | | | | | | | | |
122 * `-----------------------------------------------------------------------------------'
124 [_ADJUST] = LAYOUT_ortho_4x12( \
125 _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
126 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
127 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
128 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
135 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
136 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
137 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
138 float all_star_song[][2] = SONG(ALL_STAR);
141 void persistent_default_layer_set(uint16_t default_layer) {
142 eeconfig_update_default_layer(default_layer);
143 default_layer_set(default_layer);
146 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
149 if (record->event.pressed) {
151 PLAY_SONG(tone_qwerty);
153 persistent_default_layer_set(1UL<<_QWERTY);
158 if (record->event.pressed) {
160 PLAY_SONG(tone_colemak);
162 persistent_default_layer_set(1UL<<_COLEMAK);
167 if (record->event.pressed) {
169 PLAY_SONG(tone_dvorak);
171 persistent_default_layer_set(1UL<<_DVORAK);
176 if (record->event.pressed) {
178 update_tri_layer(_LOWER, _RAISE, _ADJUST);
181 update_tri_layer(_LOWER, _RAISE, _ADJUST);
186 if (record->event.pressed) {
188 update_tri_layer(_LOWER, _RAISE, _ADJUST);
191 update_tri_layer(_LOWER, _RAISE, _ADJUST);
196 if (record->event.pressed) {
204 if (record->event.pressed) {
206 PLAY_SONG(all_star_song);
207 SEND_STRING("Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. All that glitters is gold. Only shooting stars break the mold.");