2 Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
5 #include "simple_visualizer.h"
7 // This function should be implemented by the keymap visualizer
8 // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
9 // that the simple_visualizer assumes that you are updating
10 // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
11 // stopped. This can be done by either double buffering it or by using constant strings
12 static void get_visualizer_layer_and_color(visualizer_state_t* state) {
14 if (state->status.layer & 0x20) {
15 state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
16 state->layer_text = "Mouse";
17 } else if (state->status.layer & 0x10) {
18 state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
19 state->layer_text = "Symbol";
20 } else if (state->status.layer & 0x8) {
21 state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
22 state->layer_text = "Brackets";
23 } else if (state->status.layer & 0x4) {
24 state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
25 state->layer_text = "Diak";
26 } else if (state->status.layer & 0x2) {
27 state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
28 state->layer_text = "Terminal";
30 state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
31 state->layer_text = "Vim";