]> git.donarmstrong.com Git - qmk_firmware.git/blob - layouts/community/ergodox/333fred/visualizer.c
Dactyl_manuform map and updates to my ergodox layout for moving to a
[qmk_firmware.git] / layouts / community / ergodox / 333fred / visualizer.c
1 /*
2 Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
3 */
4
5 #include "simple_visualizer.h"
6
7 // This function should be implemented by the keymap visualizer
8 // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
9 // that the simple_visualizer assumes that you are updating
10 // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
11 // stopped. This can be done by either double buffering it or by using constant strings
12 static void get_visualizer_layer_and_color(visualizer_state_t* state) {
13     uint8_t saturation = 60;
14     if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
15         saturation = 255;
16     }
17     if (state->status.layer & 0x80) {
18         state->target_lcd_color = LCD_COLOR(0, 255, 60);
19         state->layer_text = "Game Arrow";
20     } else if (state->status.layer & 0x40) {
21         state->target_lcd_color = LCD_COLOR(0, 255, 60);
22         state->layer_text = "Game";
23     } else if (state->status.layer & 0x20) {
24         state->target_lcd_color = LCD_COLOR(140, 100, 60);
25         state->layer_text = "Movement";
26     } else if (state->status.layer & 0x10) {
27         state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
28         state->layer_text = "Media";
29     } else if (state->status.layer & 0x8) {
30         state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
31         state->layer_text = "Symbol";
32     } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
33         state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
34         state->layer_text = "Code";
35     } else {
36         state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
37         state->layer_text = "Default";
38     }
39 }