2 Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
5 #include "simple_visualizer.h"
7 // This function should be implemented by the keymap visualizer
8 // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
9 // that the simple_visualizer assumes that you are updating
10 // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
11 // stopped. This can be done by either double buffering it or by using constant strings
12 static void get_visualizer_layer_and_color(visualizer_state_t* state) {
13 uint8_t saturation = 60;
14 if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
17 if (state->status.layer & 0x10) {
18 state->target_lcd_color = LCD_COLOR(140, 100, 60);
19 state->layer_text = "Movement";
20 } else if (state->status.layer & 0x8) {
21 state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
22 state->layer_text = "Media";
23 } else if (state->status.layer & 0x4) {
24 state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
25 state->layer_text = "Symbol";
26 } else if (state->status.layer & 0x2) {
27 state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
28 state->layer_text = "Code";
30 state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
31 state->layer_text = "Default";