4 #include "action_layer.h"
6 #ifdef BACKLIGHT_ENABLE
19 enum planck_keycodes {
25 // Fillers to make layering more clear
26 #define _______ KC_TRNS
27 #define FKEYS F(_FKEYS)
28 #define NUMSYM F(_NUMSYM)
29 #define FKEYGRV F(_FKEYGRV)
32 #define LAYERRESET M(7)
37 #include "dynamic_macro.h"
39 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
41 {FKEYS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
42 {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT},
43 {KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT,KC_SLSH,SFT_T(KC_ENT) },
44 {KC_LCTL,KC_LALT,KC_LGUI, KC_SPC,XXXXXXX,XXXXXXX,XXXXXXX,NUMSYM,KC_LEFT,KC_DOWN,KC_UP ,KC_RIGHT}
47 {FKEYGRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
48 {KC_DEL,KC_EXLM, KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, ADJUST },
49 { _______, KC_UNDS,KC_PLUS, KC_LCBR,KC_RCBR,KC_PIPE , KC_MINS,KC_EQL,KC_LBRC, KC_RBRC, KC_BSLS, _______},
50 {_______,_______,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX,_______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
53 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______},
54 {KC_DEL, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, _______, _______, MACSLEEP, DYN_REC_START1, DYN_REC_START2 },
55 {KC_CAPS, _______, _______, _______, _______, _______, _______, _______, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2,_______,DYN_REC_STOP},
56 {_______,_______,_______,LAYERRESET,XXXXXXX,XXXXXXX,XXXXXXX,LAYERRESET, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
59 {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
60 {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
61 {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
62 {LAYERRESET, XXXXXXX, KC_C, KC_V, XXXXXXX , XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
65 {_______ , RESET, _______, _______, _______, _______, _______, _______, KC_SLCK, KC_PAUS, KC_PSCR, KC_DEL },
66 {_______ , _______, _______, _______, _______, AG_NORM, AG_SWAP, QWERTY, _______, MACSLEEP, PLOVER, _______},
67 {_______ , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
68 {BACKLIT, _______, _______, LAYERRESET, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______}
74 float tone_startup[][2] = SONG(STARTUP_SOUND);
75 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
76 float tone_dyn_macro_rec[][2] = SONG(DVORAK_SOUND);
77 float tone_dyn_macro_play[][2] = SONG(COLEMAK_SOUND);
78 float tone_plover[][2] = SONG(PLOVER_SOUND);
79 float tone_adjust[][2] = SONG(PLOVER_GOODBYE_SOUND);
80 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
82 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
85 void persistant_default_layer_set(uint16_t default_layer) {
86 eeconfig_update_default_layer(default_layer);
87 default_layer_set(default_layer);
90 const uint16_t PROGMEM fn_actions[] = {
91 [_FKEYS] = ACTION_LAYER_TAP_KEY(_FKEYS, KC_TAB),
92 [_FKEYGRV] = ACTION_LAYER_TAP_KEY(_FKEYS, KC_GRV),
93 [_NUMSYM] = ACTION_LAYER_TAP_TOGGLE(_NUMSYM),
96 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
100 if (record->event.pressed) {
101 register_code(KC_RSFT);
102 register_code(KC_RCTL);
103 register_code(KC_POWER);
104 unregister_code(KC_POWER);
105 unregister_code(KC_RCTL);
106 unregister_code(KC_RSFT);
110 if (record->event.pressed) {
113 PLAY_NOTE_ARRAY(tone_plover, false, 0);
121 case 7: // LAYERRESET
122 if (record->event.pressed) {
124 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
133 if (record->event.pressed) {
134 register_code(KC_RSFT);
135 #ifdef BACKLIGHT_ENABLE
139 unregister_code(KC_RSFT);
143 if(record->event.pressed) {
146 PLAY_NOTE_ARRAY(tone_adjust, false, 0);
157 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
158 uint16_t macro_kc = keycode;
159 if (keycode == FKEYS || keycode == ADJUST || keycode == FKEYGRV ){
160 macro_kc = DYN_REC_STOP;
162 if (!process_record_dynamic_macro(macro_kc, record)) {
169 void matrix_init_user(void) {
179 _delay_ms(20); // gets rid of tick
180 PLAY_NOTE_ARRAY(tone_startup, false, 0);
185 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
190 void music_on_user(void)
195 void music_scale_user(void)
197 PLAY_NOTE_ARRAY(music_scale, false, 0);