2 #include "action_layer.h"
6 // Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
7 // characters and doesn't mess with the grid.
13 // Curly braces have their own keys. These are defined so they don't mess up the
15 #define L_CURBR LSFT(KC_LBRC)
16 #define R_CURBR LSFT(KC_RBRC)
18 #define L1_TAB LT(_L1, KC_TAB)
19 #define L2_ESC LT(_L2, KC_ESC)
20 #define L2_SLSH LT(_L2, KC_SLSH)
21 #define L3_QUOT LT(_L3, KC_QUOT)
24 #define TD_LGUI TD(BE_TD_GUI)
25 #define TD_LCTL TD(BE_TD_CTL)
26 #define TD_LALT TD(BE_TD_ALT)
34 void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data);
35 void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data);
37 qk_tap_dance_action_t tap_dance_actions[] = {
38 [BE_TD_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
39 [BE_TD_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
40 [BE_TD_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
43 uint16_t tap_dance_keys[] = {
44 [BE_TD_GUI] = KC_LGUI,
45 [BE_TD_CTL] = KC_LCTL,
46 [BE_TD_ALT] = KC_LALT,
49 // Fillers to make layering more clear
50 #define _______ KC_TRNS
52 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
53 [_QW] = LAYOUT_arrow_command( /* Qwerty */
54 L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
55 L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
56 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
57 TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_SPC, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
59 [_L1] = LAYOUT_arrow_command( /* LAYER 1 */
60 KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
61 _______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, KC_QUOT,
62 _______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
63 _______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
65 [_L2] = LAYOUT_arrow_command( /* LAYER 2 */
66 _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
67 KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, _______,
68 _______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
69 _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
71 [_L3] = LAYOUT_arrow_command( /* LAYER 3 */
72 _______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
73 KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
74 _______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_RSFT,
75 _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
79 const uint16_t PROGMEM fn_actions[] = {};
81 // Tap dance functions
82 void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data) {
83 switch (state->count) {
85 register_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
86 send_keyboard_report();
96 reset_tap_dance(state);
100 void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data) {
103 unregister_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
104 send_keyboard_report();