1 #include QMK_KEYBOARD_H
3 #include "../common/oled_helper.h"
5 extern keymap_config_t keymap_config;
8 //Following line allows macro to read current RGB settings
9 extern rgblight_config_t rgblight_config;
12 extern uint8_t is_master;
14 // Each layer gets a name for readability, which is then used in the keymap matrix below.
15 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
16 // Layer names don't all need to be of the same length, obviously, and you can also skip them
17 // entirely and just use numbers.
25 enum custom_keycodes {
42 #define KC_TBSF LSFT_T(KC_TAB)
43 // #define KC_SPSF LSFT_T(KC_SPC)
44 #define KC_ALAP LALT_T(KC_APP)
45 #define KC_JEQL LSFT(KC_MINS)
47 #define KC_SCCL TD(TD_SCCL)
48 #define KC_SLRO TD(TD_SLRO)
50 qk_tap_dance_action_t tap_dance_actions[] = {
51 [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
52 [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
55 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
56 [_BASE] = LAYOUT_base( \
57 //,--------------------------------------------------------------------------------------------------------------------.
58 KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,\
59 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
60 KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,\
61 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
62 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, \
63 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
64 KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT,\
65 //`-------------------------------------------------------------------------------------------------------------------'
67 // ExtraKey: Split backspace key or it is below the enter key.
70 [_LOWER] = LAYOUT_base( \
71 //,--------------------------------------------------------------------------------------------------------------------.
72 _____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,\
73 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
74 _____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, XXXXX, KC_SCLN, KC_QUOT, _____,\
75 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
76 _____, KC_F11, KC_F12, XXXXX, KANJI, KC_ENT, XXXXX, XXXXX, KC_COMM, KC_DOT, KC_GRV, KC_PGUP, \
77 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
78 _____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END,\
79 //`-------------------------------------------------------------------------------------------------------------------'
81 // ExtraKey: Split backspace key or it is below the enter key.
84 [_RAISE] = LAYOUT_base( \
85 //,--------------------------------------------------------------------------------------------------------------------.
86 _____, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXX,\
87 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
88 _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_4, KC_5, KC_6, KC_QUOT, _____,\
89 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
90 _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_1, KC_2, KC_3, KC_RO, XXXXX, \
91 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
92 _____, _____, _____, _____, _____, _____, _____, KC_0, KC_DOT, KC_COMM, KC_SLSH,\
93 //`-------------------------------------------------------------------------------------------------------------------'
95 // ExtraKey: Split backspace key or it is below the enter key.
98 [_ADJUST] = LAYOUT_base( \
99 //,--------------------------------------------------------------------------------------------------------------------.
100 XXXXX, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXX, XXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP, XXXXX,\
101 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------|
102 XXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXX, XXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN, XXXXX,\
103 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
104 _____, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_BTN1, KC_BTN2, XXXXX, KC_MS_U, \
105 //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------|
106 _____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_MS_L, KC_MS_D, KC_MS_R,\
107 //`-------------------------------------------------------------------------------------------------------------------'
109 // ExtraKey: Split backspace key or it is below the enter key.
114 #define L_LOWER (1<<_LOWER)
115 #define L_RAISE (1<<_RAISE)
116 #define L_ADJUST (1<<_ADJUST)
117 #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
125 #define LAYER_DISPLAY_MAX 5
126 const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
128 {L_BASE + 1, "Base"},
131 {L_ADJUST_TRI, "Adjust"}
134 static inline const char* get_leyer_status(void) {
136 for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
137 if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
139 return layer_display_name[i].name;
140 } else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
142 return layer_display_name[i].name;
149 static char layer_status_buf[24] = "Layer state ready.\n";
150 static inline void update_keymap_status(void) {
152 snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
153 keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
156 static inline void render_keymap_status(struct CharacterMatrix *matrix) {
158 matrix_write(matrix, layer_status_buf);
161 #define UPDATE_KEYMAP_STATUS() update_keymap_status()
162 #define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
166 #define UPDATE_KEYMAP_STATUS()
167 #define RENDER_KEYMAP_STATUS(a)
171 static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
173 pressed ? layer_on(layer1) : layer_off(layer1);
174 IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
177 int RGB_current_mode;
178 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
180 UPDATE_KEY_STATUS(keycode, record);
185 update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
188 update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
191 if (record->event.pressed) {
192 if (keymap_config.swap_lalt_lgui == false) {
193 register_code(KC_LANG2);
195 SEND_STRING(SS_LALT("`"));
198 unregister_code(KC_LANG2);
201 #ifdef RGBLIGHT_ENABLE
203 if (record->event.pressed) {
204 rgblight_mode(RGB_current_mode);
206 RGB_current_mode = rgblight_config.mode;
210 if (record->event.pressed) {
211 eeconfig_update_rgblight_default();
213 RGB_current_mode = rgblight_config.mode;
222 UPDATE_KEYMAP_STATUS();
226 void matrix_init_user(void) {
227 #ifdef RGBLIGHT_ENABLE
228 RGB_current_mode = rgblight_config.mode;
230 //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
232 iota_gfx_init(!has_usb()); // turns on the display
236 //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
239 void matrix_scan_user(void) {
240 iota_gfx_task(); // this is what updates the display continuously
243 static inline void matrix_update(struct CharacterMatrix *dest,
244 const struct CharacterMatrix *source) {
245 if (memcmp(dest->display, source->display, sizeof(dest->display))) {
246 memcpy(dest->display, source->display, sizeof(dest->display));
251 static inline void render_status(struct CharacterMatrix *matrix) {
254 RENDER_LED_STATUS(matrix);
255 RENDER_KEYMAP_STATUS(matrix);
256 UPDATE_LOCK_STATUS();
257 RENDER_LOCK_STATUS(matrix);
258 RENDER_KEY_STATUS(matrix);
261 void iota_gfx_task_user(void) {
262 struct CharacterMatrix matrix;
270 matrix_clear(&matrix);
272 render_status(&matrix);
275 matrix_update(&display, &matrix);