3 void render_logo(struct CharacterMatrix *matrix);
4 void update_key_status(uint16_t keycode, keyrecord_t *record);
5 void render_key_status(struct CharacterMatrix *matrix);
6 void update_lock_status(void);
7 void render_lock_status(struct CharacterMatrix *matrix);
9 #define RENDER_LOGO(a) render_logo(a)
10 #define UPDATE_KEY_STATUS(a, b) update_key_status(a, b)
11 #define RENDER_KEY_STATUS(a) render_key_status(a)
12 #define UPDATE_LOCK_STATUS() update_lock_status()
13 #define RENDER_LOCK_STATUS(a) render_lock_status(a)
15 #ifdef RGBLIGHT_ENABLE
16 void update_led_status(void);
17 void render_led_status(struct CharacterMatrix *matrix);
18 #define UPDATE_LED_STATUS() update_led_status()
19 #define RENDER_LED_STATUS(a) render_led_status(a)
21 #define UPDATE_LED_STATUS()
22 #define RENDER_LED_STATUS(a)
27 #define RENDER_LOGO(a)
28 #define UPDATE_KEY_STATUS(a, b)
29 #define RENDER_KEY_STATUS(a)
30 #define UPDATE_LOCK_STATUS()
31 #define RENDER_LOCK_STATUS(a)
32 #define UPDATE_LED_STATUS()
33 #define RENDER_LED_STATUS(a)