1 #include QMK_KEYBOARD_H
4 extern keymap_config_t keymap_config;
7 //Following line allows macro to read current RGB settings
8 extern rgblight_config_t rgblight_config;
11 // Each layer gets a name for readability, which is then used in the keymap matrix below.
12 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
13 // Layer names don't all need to be of the same length, obviously, and you can also skip them
14 // entirely and just use numbers.
22 enum custom_keycodes {
35 #define KC_MLAD MO(_ADJUST)
38 #define KC_A_SF LSFT_T(KC_A)
39 #define KC_Z_CT LCTL_T(KC_Z)
40 #define KC_X_AL LALT_T(KC_X)
41 #define KC_C_GU LGUI_T(KC_C)
42 #define KC_SSCT LCTL_T(KC_SLSH)
43 #define KC_ENSF LSFT_T(KC_ENT)
45 // Lower layer mod tap
46 #define KC_F6SF LSFT_T(KC_F6)
47 #define KC_BSSF LSFT_T(KC_BSLS)
48 #define KC_11CT LCTL_T(KC_F11)
49 #define KC_12AL LALT_T(KC_F12)
52 #define KC_BSLO LT(_LOWER, KC_BSPC)
53 #define KC_SPRA LT(_RAISE, KC_SPC)
56 // #define KC_CODO TD(TD_CODO)
57 // #define KC_SLRO TD(TD_SLRO)
59 // qk_tap_dance_action_t tap_dance_actions[] = {
60 // [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
61 // [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
64 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
66 //,---------------------------------------------------------------------------------------------------.
67 KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
68 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
69 KC_A_SF, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
70 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
71 KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SSCT,
72 //`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
74 // `---------|---------'
78 //,---------------------------------------------------------------------------------------------------.
79 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
80 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
81 KC_F6SF, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT,
82 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
83 KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
84 //`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
86 // `---------|---------'
90 //,---------------------------------------------------------------------------------------------------.
91 KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
92 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
93 KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
94 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
95 KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_MINS, KC_RO, KC_COMM, KC_DOT, KC_SSCT,
96 //`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
98 // `---------|---------'
102 //,---------------------------------------------------------------------------------------------------.
103 RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
104 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
105 RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
106 //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
107 RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX,
108 //`---------+---------+---------+---------+---------+---------+---------+---------+---------+---------'
110 // `---------|---------'
114 uint16_t get_tapping_term(uint16_t keycode) {
117 return TAPPING_LAYER_TERM;
119 return TAPPING_LAYER_TERM;
125 int RGB_current_mode;
126 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
131 if (record->event.pressed) {
132 if (keymap_config.swap_lalt_lgui == false) {
133 register_code(KC_LANG2);
135 SEND_STRING(SS_LALT("`"));
138 unregister_code(KC_LANG2);
141 #ifdef RGBLIGHT_ENABLE
142 //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
144 if (record->event.pressed) {
145 rgblight_mode(RGB_current_mode);
147 RGB_current_mode = rgblight_config.mode;
151 if (record->event.pressed) {
152 eeconfig_update_rgblight_default();
154 RGB_current_mode = rgblight_config.mode;
166 void keyboard_post_init_user(void) {
167 #ifdef RGBLIGHT_ENABLE
168 RGB_current_mode = rgblight_config.mode;