1 #include QMK_KEYBOARD_H
3 extern keymap_config_t keymap_config;
5 // Each layer gets a name for readability, which is then used in the keymap matrix below.
6 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
7 // Layer names don't all need to be of the same length, obviously, and you can also skip them
8 // entirely and just use numbers.
12 // Macro name shortcuts
15 // Fillers to make layering more clear
16 #define _______ KC_TRNS
20 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
21 [_NP] = LAYOUT_numpad_4x4( /* Numpad */
22 KC_P7, KC_P8, KC_P9, KC_PPLS, \
23 KC_P4, KC_P5, KC_P6, \
24 KC_P1, KC_P2, KC_P3, KC_PENT, \
29 const uint16_t PROGMEM fn_actions[] = {
33 void persistent_default_layer_set(uint16_t default_layer) {
34 eeconfig_update_default_layer(default_layer);
35 default_layer_set(default_layer);
38 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
42 if (record->event.pressed) {
43 persistent_default_layer_set(1UL<<_NP);