1 #include QMK_KEYBOARD_H
3 // Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
4 // characters and doesn't mess with the grid.
10 // Curly braces have their own keys. These are defined so they don't mess up the
12 #define L_CURBR LSFT(KC_LBRC)
13 #define R_CURBR LSFT(KC_RBRC)
15 #define L1_TAB LT(_L1, KC_TAB)
16 #define L2_ESC LT(_L2, KC_ESC)
17 #define L2_SLSH LT(_L2, KC_SLSH)
18 #define L3_QUOT LT(_L3, KC_QUOT)
21 #define TD_LGUI TD(BE_TD_GUI)
22 #define TD_LCTL TD(BE_TD_CTL)
23 #define TD_LALT TD(BE_TD_ALT)
31 void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data);
32 void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data);
34 qk_tap_dance_action_t tap_dance_actions[] = {
35 [BE_TD_GUI] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
36 [BE_TD_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
37 [BE_TD_ALT] = ACTION_TAP_DANCE_FN_ADVANCED(mod_tap_fn, NULL, mod_reset_fn),
40 uint16_t tap_dance_keys[] = {
41 [BE_TD_GUI] = KC_LGUI,
42 [BE_TD_CTL] = KC_LCTL,
43 [BE_TD_ALT] = KC_LALT,
46 // Fillers to make layering more clear
47 #define _______ KC_TRNS
49 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
50 [_QW] = LAYOUT_arrow_command( /* Qwerty */
51 L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
52 L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
53 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
54 TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_SPC, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
56 [_L1] = LAYOUT_arrow_command( /* LAYER 1 */
57 KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
58 _______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, KC_QUOT,
59 _______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
60 _______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
62 [_L2] = LAYOUT_arrow_command( /* LAYER 2 */
63 _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
64 KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, _______,
65 _______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
66 _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
68 [_L3] = LAYOUT_arrow_command( /* LAYER 3 */
69 _______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
70 KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
71 _______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_RSFT,
72 _______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
76 const uint16_t PROGMEM fn_actions[] = {};
78 // Tap dance functions
79 void mod_tap_fn(qk_tap_dance_state_t *state, void *user_data) {
80 switch (state->count) {
82 register_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
83 send_keyboard_report();
93 reset_tap_dance(state);
97 void mod_reset_fn(qk_tap_dance_state_t *state, void *user_data) {
100 unregister_mods(MOD_BIT(tap_dance_keys[state->keycode - QK_TAP_DANCE]));
101 send_keyboard_report();