1 #include QMK_KEYBOARD_H
2 #include "action_layer.h"
5 extern keymap_config_t keymap_config;
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
15 enum custom_keycodes {
21 // Defines for task manager and such
22 #define CALTDEL LCTL(LALT(KC_DEL))
23 #define TSKMGR LCTL(LSFT(KC_ESC))
25 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
28 * ,-----------------------------------------------.
29 * | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
30 * `-----------------------------------------------'
32 [_DEFAULT] = LAYOUT( \
33 MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
37 * ,-----------------------------------------------.
38 * |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
39 * `-----------------------------------------------'
42 RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
46 * ,-----------------------------------------------.
47 * | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | RESET |
48 * `-----------------------------------------------'
51 _______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, RESET
56 void persistant_default_layer_set(uint16_t default_layer) {
57 eeconfig_update_default_layer(default_layer);
58 default_layer_set(default_layer);
61 bool process_record_user(uint16_t keycode, keyrecord_t *record) {