1 #include QMK_KEYBOARD_H
3 // Each layer gets a name for readability, which is then used in the keymap matrix below.
4 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
5 // Layer names don't all need to be of the same length, obviously, and you can also skip them
6 // entirely and just use numbers.
12 #define MAC_TOG TG(_MAC)
21 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
22 /* Keymap _BL: (Base Layer) Default Layer
23 * ,----------------------------------------------------------------.
24 * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
25 * |----------------------------------------------------------------|
26 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
27 * |----------------------------------------------------------------|
28 * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
29 * |----------------------------------------------------------------|
30 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
31 * |----------------------------------------------------------------|
32 * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
33 * `----------------------------------------------------------------'
36 KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \
37 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \
38 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
39 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \
40 KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
42 /* Keymap _MAC: Mac Layer
43 * ,----------------------------------------------------------------.
44 * | | | | | | | | | | | | | | | |
45 * |----------------------------------------------------------------|
46 * | | | | | | | | | | | | | | | |
47 * |----------------------------------------------------------------|
48 * | | | | | | | | | | | | | | |
49 * |----------------------------------------------------------------|
50 * | | | | | | | | | | | | | | |
51 * |----------------------------------------------------------------|
52 * |Win |Alt |Ctrl| |Ctrl| |Win| | | |
53 * `----------------------------------------------------------------'
56 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
57 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
58 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
59 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
60 KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______),
63 /* Keymap _FUNC: Function Layer
64 * ,----------------------------------------------------------------.
65 * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg |
66 * |----------------------------------------------------------------|
67 * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins |
68 * |----------------------------------------------------------------|
69 * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme |
70 * |----------------------------------------------------------------|
71 * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End |
72 * |----------------------------------------------------------------|
73 * | |WnLc| | | | | |Hme|PgD|End |
74 * `----------------------------------------------------------------'
76 [_FUNC] = LAYOUT_ansi(
77 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \
78 _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SLCK,KC_PAUS,KC_CALC, KC_INS, \
79 _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \
80 _______,BL_TOGG, BL_DEC, BL_INC,_______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \
81 _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
83 /* Keymap _MOUSE: Mouse Navigation Layer
84 * ,----------------------------------------------------------------.
85 * | | | | | | | | | | | | | | | |
86 * |----------------------------------------------------------------|
87 * | | | | | | | | | | | | | | | |
88 * |----------------------------------------------------------------|
89 * | | | | | | | | | | | | | McR | |
90 * |----------------------------------------------------------------|
91 * | | | | | | | | | | | | McL |MsU| |
92 * |----------------------------------------------------------------|
93 * | | | | | | | |MsL|MsD|MsR |
94 * `----------------------------------------------------------------'
96 [_MOUSE] = LAYOUT_ansi(
97 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
98 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
99 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \
100 _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \
101 _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
105 #define SET_BIT(var, pos) (var |= (1UL << pos))
106 #define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
107 #define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
108 #define CHECK_BIT(var, pos) (var & (1U << pos))
110 static uint8_t keyboard_state = 0;
111 // bit 0 = function layer status (on/off)
112 // bit 1 = mouse navigation layer state
113 // bit 2 = windows key lock state
115 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
117 // acts like a momentary function layer press
119 if (record->event.pressed) {
121 if (CHECK_BIT(keyboard_state, 1)) {
127 // turns on function layer status
128 SET_BIT(keyboard_state, 0);
134 // turns off function layer status
135 CLEAR_BIT(keyboard_state, 0);
140 if(record->event.pressed) {
141 // toggles navigation layer state
142 TOGGLE_BIT(keyboard_state, 1);
144 // if FN is pressed down while hitting this key, the correct layer will be updated,
145 // so that the FN key doesn't need to be pressed down again to start using the functionality
146 if (CHECK_BIT(keyboard_state, 0)) {
147 if (CHECK_BIT(keyboard_state, 1)) {
158 if (record->event.pressed) {
159 // toggles windows key lock state
160 TOGGLE_BIT(keyboard_state, 2);
164 // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
166 // checks if windows key lock is off to allow key to be pressed
167 if (!CHECK_BIT(keyboard_state, 2)) {
168 if (record->event.pressed) {
169 SEND_STRING(SS_DOWN(X_LGUI));
174 SEND_STRING(SS_UP(X_LGUI));