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Xulkal Keymaps
[qmk_firmware.git] / keyboards / sol / keymaps / xulkal / keymap.c
1 #include QMK_KEYBOARD_H
2 #include "xulkal.h"
3
4 #ifdef PROTOCOL_LUFA
5 #include "lufa.h"
6 #include "split_util.h"
7 #endif
8
9 #ifdef OLED_DRIVER_ENABLE
10   #include "oled_driver.h"
11 #endif
12
13 #define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
14
15 // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
16
17 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
18   /* Qwerty Layout
19    * ,------------------------------------------------.  ,------------------------------------------------.
20    * | GESC |   1  |   2  |  3   |  4   |  5   |   -  |  |   =  |  6   |  7   |  8   |  9   |  0   | BkSp |
21    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
22    * | Tab  |   Q  |   W  |  E   |  R   |  T   |   [  |  |   ]  |  Y   |  U   |  I   |  O   |  P   |   \  |
23    * |------+------+------+------+------+------|------|  |------|------+------+------+------+------+------|
24    * |FN(CAPS)| A  |   S  |   D  |  F   |  G   |   `  |  |   '  |  H   |  J   |  K   |  L   |  ;   | Enter|
25    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
26    * | Sft[ |   Z  |   X  |   C  |  V   |  B   | RGB  |  |RGBRST|  N   |  M   |  ,   |  .   |  /   | Sft] |
27    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
28    * | Ctrl |  Win | LOWER| RAISE| Alt  | Space|RGBRMOD| |RGBMOD| Space| Left |  Up  | Down | Right| Ctrl |
29    * |------+------+------+------+------+------+------|  |------+------+------+------+------+------+------'
30    *                                    | Space| DEL  |  | Enter| Space|
31    *                                    `-------------'  `-------------'
32    */
33   [_QWERTY] = EXPAND_LAYOUT( \
34     _________________QWERTY_L1_________________,  KC_MINS,  KC_EQL,   _________________QWERTY_R1_________________, \
35     _________________QWERTY_L2_________________,  KC_LBRC,  KC_RBRC,  _________________QWERTY_R2_________________, \
36     _________________QWERTY_L3_________________,  KC_GRV,   KC_QUOT,  _________________QWERTY_R3_________________, \
37     _________________QWERTY_L4_________________,  RGB_TOG,  RGBRST,   _________________QWERTY_R4_________________, \
38     _________________QWERTY_L5_________________,  RGB_RMOD, RGB_MOD,  _________________QWERTY_R5_________________, \
39                 KC_VOLU, KC_VOLD,        KC_SPC,  KC_DEL,   KC_ENT,   KC_SPC,        KC_VOLU, KC_VOLD \
40   ),
41
42 #ifndef GAMELAYER_DISABLE
43   [_GAME] = EXPAND_LAYOUT( \
44     ___________________GAME_L1_________________,  KC_MINS,  KC_EQL,   ___________________GAME_R1_________________, \
45     ___________________GAME_L2_________________,  KC_LBRC,  KC_RBRC,  ___________________GAME_R2_________________, \
46     ___________________GAME_L3_________________,  KC_GRV,   KC_QUOT,  ___________________GAME_R3_________________, \
47     ___________________GAME_L4_________________,  RGB_TOG,  RGBRST,   ___________________GAME_R4_________________, \
48     ___________________GAME_L5_________________,  RGB_RMOD, RGB_MOD,  ___________________GAME_R5_________________, \
49                 KC_VOLU, KC_VOLD,        KC_SPC,  KC_DEL,   KC_ENT,   KC_SPC,        KC_VOLU, KC_VOLD \
50   ),
51 #endif
52
53   [_LOWER] =  EXPAND_LAYOUT( \
54     __________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
55     __________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
56     __________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
57     __________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
58     __________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
59                 _______, _______,       _______, _______, _______, _______,          _______, _______ \
60   ),
61
62   [_RAISE] = EXPAND_LAYOUT( \
63     __________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
64     __________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
65     __________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
66     __________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
67     __________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
68                 _______, _______,       _______, _______, _______, _______,          _______, _______ \
69   ),
70
71 #ifdef TRILAYER_ENABLED
72   [_RAISE] = EXPAND_LAYOUT( \
73     _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
74     _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
75     _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
76     _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
77     _________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
78                 _______, _______,       _______, _______, _______, _______,          _______, _______ \
79   ),
80 #endif
81 };
82
83 //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
84 #ifdef OLED_DRIVER_ENABLE
85
86 static void render_logo(void) {
87   static const char PROGMEM sol_logo[] = {
88     0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
89     0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
90     0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
91
92   oled_write_P(sol_logo, false);
93 }
94
95 static void render_status(void) {
96   // Render to mode icon
97   static const char PROGMEM mode_logo[2][4] = {
98     {0x97,0x98,0x0a,0},
99     {0xb7,0xb8,0x0a,0} };
100
101     oled_write_P(mode_logo[0], false);
102     oled_write_P(mode_logo[1], false);
103
104   // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
105   oled_write_P(PSTR("Layer: "), false);
106   switch (biton32(layer_state)) {
107     case _QWERTY:
108 #ifndef GAMELAYER_DISABLE
109       switch (biton32(default_layer_state)) {
110         case _QWERTY:
111           oled_write_P(PSTR("Default\n"), false);
112           break;
113         case _GAME:
114           oled_write_P(PSTR("Game\n"), false);
115           break;
116         default:
117           oled_write_P(PSTR("Undefined\n"), false);
118           break;
119       }
120 #else
121       oled_write_P(PSTR("Default\n"), false);
122 #endif
123       break;
124     case _LOWER:
125       oled_write_P(PSTR("Lower\n"), false);
126       break;
127     case _RAISE:
128       oled_write_P(PSTR("Raise\n"), false);
129       break;
130 #ifdef TRILAYER_ENABLED
131     case _ADJUST:
132       oled_write_P(PSTR("Adjust\n"), false);
133       break;
134 #endif
135     default:
136       oled_write_P(PSTR("Undefined\n"), false);
137   }
138
139   // Host Keyboard LED Status
140   uint8_t led_usb_state = host_keyboard_leds();
141   oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR("       "), false);
142   oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR("       "), false);
143   oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR("       "), false);
144 }
145
146 void oled_task_user(void) {
147   if (has_usb()) {
148     render_status();
149   } else {
150     render_logo();
151     oled_scroll_left();
152   }
153 }
154
155 #endif