2 #include "action_layer.h"
13 enum preonic_keycodes {
19 // Fillers to make layering more clear
20 #define _______ KC_TRNS
23 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
26 * ,-----------------------------------------------------------------------------------.
27 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
28 * |------+------+------+------+------+------+------+------+------+------+------+------|
29 * | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
30 * |------+------+------+------+------+------+------+------+------+------+------+------|
31 * | - | A | R | S | T | D | H | N | E | I | O | ' |
32 * |------+------+------+------+------+------+------+------+------+------+------+------|
33 * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
34 * |------+------+------+------+------+------+------+------+------+------+------+------|
35 * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
36 * `-----------------------------------------------------------------------------------'
39 {KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS},
40 {KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC},
41 {KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT},
42 {KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT },
43 {KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB }
47 * ,-----------------------------------------------------------------------------------.
48 * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
49 * |------+------+------+------+------+------+------+------+------+------+------+------+
50 * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
51 * |------+------+------+------+------+------+------+------+------+------+------+------+
52 * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
53 * |------+------+------+------+------+------+------+------+------+------+------+------+
54 * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
55 * |------+------+------+------+------+------+------+------+------+------+------+------+
56 * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
57 * `-----------------------------------------------------------------------------------'
60 {KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS},
61 {KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS},
62 {KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL},
63 {KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT},
64 {XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB }
68 * ,-----------------------------------------------------------------------------------.
69 * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
70 * |------+------+------+------+------+------+------+------+------+------+------+------|
71 * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
72 * |------+------+------+------+------+------+------+------+------+------+------+------|
73 * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
74 * |------+------+------+------+------+------+------+------+------+------+------+------|
75 * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
76 * |------+------+------+------+------+------+------+------+------+------+------+------|
77 * | RESET| | | | | DEL | | | | | | |
78 * `-----------------------------------------------------------------------------------'
81 {KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR},
82 {XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK},
83 {KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS},
84 {XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS },
85 {RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______}
94 float tone_startup[][2] = {
100 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
101 float tone_game[][2] = {
102 {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
103 {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
104 {NOTE_G6, 10} ,{NOTE_REST, 30},
105 {NOTE_G5, 10} ,{NOTE_REST, 30}
107 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
108 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
110 void startup_user() {
111 _delay_ms(20); // gets rid of tick
112 PLAY_NOTE_ARRAY(tone_startup, false, 0);
114 void shutdown_user() {
115 PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
120 void music_on_user(void) {
123 void music_scale_user(void) {
124 PLAY_NOTE_ARRAY(music_scale, false, 0);
131 void matrix_init_user(void) {
137 void persistant_default_layer_set(uint16_t default_layer) {
138 eeconfig_update_default_layer(default_layer);
139 default_layer_set(default_layer);
142 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
145 if (record->event.pressed) {
147 PLAY_NOTE_ARRAY(tone_colemak, false, 0);
149 persistant_default_layer_set(1UL<<_COLEMAK);
153 if (record->event.pressed) {
155 PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
157 persistant_default_layer_set(1UL<<_GAME);
161 if (record->event.pressed) {