1 #include QMK_KEYBOARD_H
8 enum preonic_keycodes {
14 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 * ,-----------------------------------------------------------------------------------.
18 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
19 * |------+------+------+------+------+------+------+------+------+------+------+------|
20 * | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
21 * |------+------+------+------+------+------+------+------+------+------+------+------|
22 * | - | A | R | S | T | D | H | N | E | I | O | ' |
23 * |------+------+------+------+------+------+------+------+------+------+------+------|
24 * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
25 * |------+------+------+------+------+------+------+------+------+------+------+------|
26 * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
27 * `-----------------------------------------------------------------------------------'
29 [_COLEMAK] = LAYOUT_preonic_grid( \
30 KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS, \
31 KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC, \
32 KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT, \
33 KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT, \
34 KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB \
38 * ,-----------------------------------------------------------------------------------.
39 * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
40 * |------+------+------+------+------+------+------+------+------+------+------+------+
41 * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
42 * |------+------+------+------+------+------+------+------+------+------+------+------+
43 * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
44 * |------+------+------+------+------+------+------+------+------+------+------+------+
45 * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
46 * |------+------+------+------+------+------+------+------+------+------+------+------+
47 * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
48 * `-----------------------------------------------------------------------------------'
50 [_GAME] = LAYOUT_preonic_grid( \
51 KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
52 KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS, \
53 KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL, \
54 KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT, \
55 XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB \
59 * ,-----------------------------------------------------------------------------------.
60 * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
61 * |------+------+------+------+------+------+------+------+------+------+------+------|
62 * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
63 * |------+------+------+------+------+------+------+------+------+------+------+------|
64 * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
65 * |------+------+------+------+------+------+------+------+------+------+------+------|
66 * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
67 * |------+------+------+------+------+------+------+------+------+------+------+------|
68 * | RESET| | | | | DEL | | | | | | |
69 * `-----------------------------------------------------------------------------------'
71 [_RAISE] = LAYOUT_preonic_grid( \
72 KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR, \
73 XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK, \
74 KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS, \
75 XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS, \
76 RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______ \
85 float tone_startup[][2] = {
91 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
92 float tone_game[][2] = {
93 {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
94 {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
95 {NOTE_G6, 10} ,{NOTE_REST, 30},
96 {NOTE_G5, 10} ,{NOTE_REST, 30}
98 float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
99 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
101 void startup_user() {
102 _delay_ms(20); // gets rid of tick
103 PLAY_SONG(tone_startup);
105 void shutdown_user() {
106 PLAY_SONG(tone_goodbye);
111 void music_on_user(void) {
114 void music_scale_user(void) {
115 PLAY_SONG(music_scale);
122 void matrix_init_user(void) {
128 void persistent_default_layer_set(uint16_t default_layer) {
129 eeconfig_update_default_layer(default_layer);
130 default_layer_set(default_layer);
133 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
136 if (record->event.pressed) {
138 PLAY_SONG(tone_colemak);
140 persistent_default_layer_set(1UL<<_COLEMAK);
144 if (record->event.pressed) {
146 PLAY_SONG(tone_game);
148 persistent_default_layer_set(1UL<<_GAME);
152 if (record->event.pressed) {