2 #include QMK_KEYBOARD_H
4 // Each layer gets a name for readability, which is then used in the keymap matrix below.
5 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
6 // Layer names don't all need to be of the same length, obviously, and you can also skip them
7 // entirely and just use numbers.
20 enum planck_keycodes {
23 KM_SHLK, /* ShiftLock */
24 KM_HOLD, /* Any-key Lock */
26 KM_NUM, /* Numeric layer */
27 KM_SLP, /* Sleep 250 ms */
28 KM_PP_GAME, /* Pure Pro Gaming layer */
29 KM_PP_HOLD, /* Pure Pro / PP Gaming layer */
33 #include "dynamic_macro.h"
35 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
36 [_QW] = LAYOUT_planck_mit( /* Qwerty */
37 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
38 CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
39 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
40 KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
42 [_CM] = LAYOUT_planck_mit( /* Colemak */
43 KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
44 CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
45 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
46 KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
48 [_PP] = LAYOUT_planck_mit( /* Pure Pro */
49 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
50 KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
51 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH),
52 KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
54 [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
55 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
56 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
57 _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
58 _______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______
60 [_NM] = LAYOUT_planck_mit( /* Numeric */
61 KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
62 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
63 KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT),
64 _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
66 [_LW] = LAYOUT_planck_mit( /* LOWER */
67 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
68 KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
69 _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT,
70 _______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
72 [_RS] = LAYOUT_planck_mit( /* RAISE */
73 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
74 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
75 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT,
76 _______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______
78 [_DL] = LAYOUT_planck_mit( /* DUAL */
79 _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______,
80 _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2,
81 _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
82 _______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______
84 [_DYN] = LAYOUT_planck_mit( /* special */
85 KM_HOLD, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS,
86 KC_LOCK, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK,
87 KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
88 _______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______
92 /* It's a pseudo-layer composed of two real layers, we need a function for this. */
93 void enable_gaming_layer(void) {
94 default_layer_set((1UL << _PP) | (1UL << _PPG));
95 #ifdef BACKLIGHT_ENABLE
102 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
103 static uint16_t key_timer;
104 static uint8_t ignore_up_events = 0;
106 uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
107 if (!process_record_dynamic_macro(macro_kc, record)) {
111 if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
112 ignore_up_events -= 1;
118 if (record->event.pressed) {
123 update_tri_layer(_LW, _RS, _DL);
127 if (record->event.pressed) {
132 update_tri_layer(_LW, _RS, _DL);
136 register_code(KC_LSFT);
139 if (!record->event.pressed) {
140 ignore_up_events += 1;
145 /* Make slash available on the PP layer. */
146 if ((1UL << _PP) & default_layer_state) {
147 int32_t old_default_layer_state = default_layer_state;
148 int32_t old_layer_state = layer_state;
151 default_layer_state = (1UL << _QW);
153 process_record(record);
155 layer_state = old_layer_state;
156 default_layer_state = old_default_layer_state;
162 if (record->event.pressed) {
163 key_timer = timer_read();
165 if (timer_elapsed(key_timer) >= 500) {
175 if (!record->event.pressed) {
176 enable_gaming_layer();
180 if (record->event.pressed) {
181 key_timer = timer_read();
183 if (timer_elapsed(key_timer) >= 250) {
184 enable_gaming_layer();
186 default_layer_set(1UL << _PP);
194 if (record->event.pressed) {
201 if (record->event.pressed
203 && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
211 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)