3 #ifdef BACKLIGHT_ENABLE
4 # include "backlight.h"
7 #include <bootloader.h>
9 // Each layer gets a name for readability, which is then used in the keymap matrix below.
10 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
11 // Layer names don't all need to be of the same length, obviously, and you can also skip them
12 // entirely and just use numbers.
25 enum planck_keycodes {
28 KM_SHLK, /* ShiftLock */
30 KM_NUM, /* Numeric layer */
31 KM_SLP, /* Sleep 250 ms */
32 KM_PPLR, /* Pure Pro layer */
36 #include "dynamic_macro.h"
38 #define _______ KC_TRNS
41 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
42 [_QW] = { /* Qwerty */
43 {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
44 {CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
45 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
46 {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
48 [_CM] = { /* Colemak */
49 {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
50 {CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
51 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
52 {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
54 [_PP] = { /* Pure Pro */
55 {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
56 {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
57 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
58 {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
60 [_PPG] = { /* Pure Pro: Gaming */
61 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
62 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
63 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
64 {_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
66 [_NM] = { /* Numeric */
67 {KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
68 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
69 {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
70 {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
73 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
74 {KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
75 {_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
76 {_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
79 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
80 {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
81 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
82 {_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
85 {_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
86 {_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
87 {_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
88 {_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
90 [_DYN]= { /* special */
91 {_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS},
92 {_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
93 {KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
94 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
100 const uint16_t PROGMEM fn_actions[] = {
101 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
105 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
106 static uint16_t key_timer;
108 uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
109 if (!process_record_dynamic_macro(macro_kc, record)) {
115 if (record->event.pressed) {
120 update_tri_layer(_LW, _RS, _DL);
124 if (record->event.pressed) {
129 update_tri_layer(_LW, _RS, _DL);
133 register_code(KC_LSFT);
136 if (record->event.pressed) {
137 key_timer = timer_read();
139 if (timer_elapsed(key_timer) >= 500) {
149 if (record->event.pressed) {
150 key_timer = timer_read();
152 if (timer_elapsed(key_timer) >= 250) {
153 default_layer_set((1UL << _PP) | (1UL << _PPG));
158 default_layer_set(1UL << _PP);
166 if (record->event.pressed) {
173 if (record->event.pressed
175 && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
183 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)